| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| void frag_main() | |
| { | |
| float x = 0.0f; | |
| switch (0) | |
| { | |
| case 0: | |
| { | |
| x = 0.0f; | |
| if (0.0f < 1.0f) | |
| { | |
| break; | |
| } | |
| x = 1.0f; | |
| break; | |
| } | |
| case 1: | |
| { | |
| x = 1.0f; | |
| break; | |
| } | |
| } | |
| sk_FragColor = x.xxxx; | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |