| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| var<private> glob: i32; |
| fn block_variable_hides_global_variable_b() -> bool { |
| { |
| return glob == 2; |
| } |
| } |
| struct S { |
| i: i32, |
| }; |
| fn local_variable_hides_struct_b() -> bool { |
| { |
| var S: bool = true; |
| return S; |
| } |
| } |
| fn local_struct_variable_hides_struct_type_b() -> bool { |
| { |
| var S: S = S(1); |
| return S.i == 1; |
| } |
| } |
| fn local_variable_hides_global_variable_b() -> bool { |
| { |
| var glob: i32 = 1; |
| return glob == 1; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| glob = 2; |
| const _0_var: bool = true; |
| var _skTemp0: vec4<f32>; |
| var _skTemp1: bool; |
| var _skTemp2: bool; |
| var _skTemp3: bool; |
| var _skTemp4: bool; |
| if _0_var { |
| let _skTemp5 = block_variable_hides_global_variable_b(); |
| _skTemp4 = _skTemp5; |
| } else { |
| _skTemp4 = false; |
| } |
| if _skTemp4 { |
| let _skTemp6 = local_variable_hides_struct_b(); |
| _skTemp3 = _skTemp6; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| let _skTemp7 = local_struct_variable_hides_struct_type_b(); |
| _skTemp2 = _skTemp7; |
| } else { |
| _skTemp2 = false; |
| } |
| if _skTemp2 { |
| let _skTemp8 = local_variable_hides_global_variable_b(); |
| _skTemp1 = _skTemp8; |
| } else { |
| _skTemp1 = false; |
| } |
| if _skTemp1 { |
| _skTemp0 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp0 = _globalUniforms.colorRed; |
| } |
| return _skTemp0; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |