| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| unknownInput: f32, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn inside_while_loop_b() -> bool { |
| { |
| loop { |
| if _globalUniforms.unknownInput == 123.0 { |
| { |
| return false; |
| } |
| } else { |
| break; |
| } |
| } |
| return true; |
| } |
| } |
| fn inside_infinite_do_loop_b() -> bool { |
| { |
| loop { |
| { |
| return true; |
| } |
| continuing { |
| break if false; |
| } |
| } |
| } |
| return bool(); |
| } |
| fn inside_infinite_while_loop_b() -> bool { |
| { |
| loop { |
| if true { |
| { |
| return true; |
| } |
| } else { |
| break; |
| } |
| } |
| } |
| return bool(); |
| } |
| fn after_do_loop_b() -> bool { |
| { |
| loop { |
| { |
| break; |
| } |
| continuing { |
| break if false; |
| } |
| } |
| return true; |
| } |
| } |
| fn after_while_loop_b() -> bool { |
| { |
| loop { |
| if true { |
| { |
| break; |
| } |
| } else { |
| break; |
| } |
| } |
| return true; |
| } |
| } |
| fn switch_with_all_returns_b() -> bool { |
| { |
| let _skTemp0 = i32(_globalUniforms.unknownInput); |
| switch _skTemp0 { |
| case 1 { |
| return true; |
| } |
| case 2 { |
| return false; |
| } |
| case default { |
| return false; |
| } |
| } |
| } |
| } |
| fn switch_fallthrough_b() -> bool { |
| { |
| let _skTemp1 = i32(_globalUniforms.unknownInput); |
| switch _skTemp1 { |
| case 1 { |
| return true; |
| } |
| case 2, default { |
| return false; |
| } |
| } |
| } |
| } |
| fn switch_fallthrough_twice_b() -> bool { |
| { |
| let _skTemp2 = i32(_globalUniforms.unknownInput); |
| switch _skTemp2 { |
| case 1, 2, default { |
| return true; |
| } |
| } |
| } |
| } |
| fn switch_with_break_in_loop_b() -> bool { |
| { |
| let _skTemp3 = i32(_globalUniforms.unknownInput); |
| switch _skTemp3 { |
| case 1, default { |
| var _skTemp4: bool = false; |
| if _skTemp3 == 1 { |
| { |
| var x: i32 = 0; |
| loop { |
| { |
| break; |
| } |
| continuing { |
| x = x + i32(1); |
| break if x > 10; |
| } |
| } |
| } |
| // fallthrough |
| } |
| return true; |
| } |
| } |
| } |
| } |
| fn switch_with_continue_in_loop_b() -> bool { |
| { |
| let _skTemp5 = i32(_globalUniforms.unknownInput); |
| switch _skTemp5 { |
| case 1, default { |
| var _skTemp6: bool = false; |
| if _skTemp5 == 1 { |
| { |
| var x: i32 = 0; |
| loop { |
| { |
| continue; |
| } |
| continuing { |
| x = x + i32(1); |
| break if x > 10; |
| } |
| } |
| } |
| // fallthrough |
| } |
| return true; |
| } |
| } |
| } |
| } |
| fn switch_with_if_that_returns_b() -> bool { |
| { |
| let _skTemp7 = i32(_globalUniforms.unknownInput); |
| switch _skTemp7 { |
| case 1, default { |
| var _skTemp8: bool = false; |
| if _skTemp7 == 1 { |
| if _globalUniforms.unknownInput == 123.0 { |
| return false; |
| } else { |
| return true; |
| } |
| // fallthrough |
| } |
| return true; |
| } |
| } |
| } |
| } |
| fn switch_with_one_sided_if_then_fallthrough_b() -> bool { |
| { |
| let _skTemp9 = i32(_globalUniforms.unknownInput); |
| switch _skTemp9 { |
| case 1, default { |
| var _skTemp10: bool = false; |
| if _skTemp9 == 1 { |
| if _globalUniforms.unknownInput == 123.0 { |
| return false; |
| } |
| // fallthrough |
| } |
| return true; |
| } |
| } |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _skTemp11: vec4<f32>; |
| var _skTemp12: bool; |
| var _skTemp13: bool; |
| var _skTemp14: bool; |
| var _skTemp15: bool; |
| var _skTemp16: bool; |
| var _skTemp17: bool; |
| var _skTemp18: bool; |
| var _skTemp19: bool; |
| var _skTemp20: bool; |
| var _skTemp21: bool; |
| var _skTemp22: bool; |
| let _skTemp23 = inside_while_loop_b(); |
| if _skTemp23 { |
| let _skTemp24 = inside_infinite_do_loop_b(); |
| _skTemp22 = _skTemp24; |
| } else { |
| _skTemp22 = false; |
| } |
| if _skTemp22 { |
| let _skTemp25 = inside_infinite_while_loop_b(); |
| _skTemp21 = _skTemp25; |
| } else { |
| _skTemp21 = false; |
| } |
| if _skTemp21 { |
| let _skTemp26 = after_do_loop_b(); |
| _skTemp20 = _skTemp26; |
| } else { |
| _skTemp20 = false; |
| } |
| if _skTemp20 { |
| let _skTemp27 = after_while_loop_b(); |
| _skTemp19 = _skTemp27; |
| } else { |
| _skTemp19 = false; |
| } |
| if _skTemp19 { |
| let _skTemp28 = switch_with_all_returns_b(); |
| _skTemp18 = _skTemp28; |
| } else { |
| _skTemp18 = false; |
| } |
| if _skTemp18 { |
| let _skTemp29 = switch_fallthrough_b(); |
| _skTemp17 = _skTemp29; |
| } else { |
| _skTemp17 = false; |
| } |
| if _skTemp17 { |
| let _skTemp30 = switch_fallthrough_twice_b(); |
| _skTemp16 = _skTemp30; |
| } else { |
| _skTemp16 = false; |
| } |
| if _skTemp16 { |
| let _skTemp31 = switch_with_break_in_loop_b(); |
| _skTemp15 = _skTemp31; |
| } else { |
| _skTemp15 = false; |
| } |
| if _skTemp15 { |
| let _skTemp32 = switch_with_continue_in_loop_b(); |
| _skTemp14 = _skTemp32; |
| } else { |
| _skTemp14 = false; |
| } |
| if _skTemp14 { |
| let _skTemp33 = switch_with_if_that_returns_b(); |
| _skTemp13 = _skTemp33; |
| } else { |
| _skTemp13 = false; |
| } |
| if _skTemp13 { |
| let _skTemp34 = switch_with_one_sided_if_then_fallthrough_b(); |
| _skTemp12 = _skTemp34; |
| } else { |
| _skTemp12 = false; |
| } |
| if _skTemp12 { |
| _skTemp11 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp11 = _globalUniforms.colorRed; |
| } |
| return _skTemp11; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |