| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| half2 swizzle_lvalue_h2hhh2h(half x, half y, thread half2& color, half z) { |
| color.yx = color; |
| return half2(x + y, z); |
| } |
| void func_vh4(thread half4& color) { |
| half2 _skTemp0; |
| half2 _skTemp1; |
| half2 t = ((_skTemp1 = swizzle_lvalue_h2hhh2h(1.0h, 2.0h, (_skTemp0 = color.xz), 5.0h)), (color.xz = _skTemp0), _skTemp1); |
| color.yw = t; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 _skTemp2; |
| half4 result = half4(0.0h, 1.0h, 2.0h, 3.0h); |
| ((func_vh4((_skTemp2 = result))), (result = _skTemp2)); |
| _out.sk_FragColor = all(result == half4(2.0h, 3.0h, 0.0h, 5.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |