| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| row_major float2x2 _7_testMatrix2x2 : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _22) |
| { |
| float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); |
| float4 f4 = _35; |
| float3 _41 = float3(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x); |
| float3 _44 = float3(_7_testMatrix2x2[1].y, _35.xy); |
| bool _59 = all(bool3(_41.x == float3(1.0f, 2.0f, 3.0f).x, _41.y == float3(1.0f, 2.0f, 3.0f).y, _41.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_44.x == float3(4.0f, 1.0f, 2.0f).x, _44.y == float3(4.0f, 1.0f, 2.0f).y, _44.z == float3(4.0f, 1.0f, 2.0f).z)); |
| bool ok = _59; |
| bool _84 = false; |
| if (_59) |
| { |
| float4 _64 = _35.wxyz; |
| float4 _69 = float4(_35.xyz, _64.x); |
| float4 _73 = float4(_64.yzw, _7_testMatrix2x2[1].y); |
| _84 = all(bool4(_69.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _69.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _69.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _69.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_73.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _73.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _73.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _73.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _84 = false; |
| } |
| ok = _84; |
| bool _108 = false; |
| if (_84) |
| { |
| float2 _88 = _35.zw; |
| float3 _92 = float3(_35.xy, _88.x); |
| float3 _94 = float3(_88.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y); |
| float3 _95 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x); |
| _108 = (all(bool3(_92.x == float3(1.0f, 2.0f, 3.0f).x, _92.y == float3(1.0f, 2.0f, 3.0f).y, _92.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_94.x == float3(4.0f, 1.0f, 2.0f).x, _94.y == float3(4.0f, 1.0f, 2.0f).y, _94.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_95.x == float3(3.0f, 4.0f, 1.0f).x, _95.y == float3(3.0f, 4.0f, 1.0f).y, _95.z == float3(3.0f, 4.0f, 1.0f).z)); |
| } |
| else |
| { |
| _108 = false; |
| } |
| ok = _108; |
| bool _141 = false; |
| if (_108) |
| { |
| float3 _111 = _35.xyz; |
| float4 _112 = _35.wxyz; |
| float2 _115 = float2(_111.xy); |
| float2 _118 = float2(_111.z, _112.x); |
| float2 _121 = float2(_112.yz); |
| float2 _123 = float2(_112.w, _7_testMatrix2x2[1].y); |
| _141 = ((all(bool2(_115.x == float2(1.0f, 2.0f).x, _115.y == float2(1.0f, 2.0f).y)) && all(bool2(_118.x == float2(3.0f, 4.0f).x, _118.y == float2(3.0f, 4.0f).y))) && all(bool2(_121.x == float2(1.0f, 2.0f).x, _121.y == float2(1.0f, 2.0f).y))) && all(bool2(_123.x == float2(3.0f, 4.0f).x, _123.y == float2(3.0f, 4.0f).y)); |
| } |
| else |
| { |
| _141 = false; |
| } |
| ok = _141; |
| bool _173 = false; |
| if (_141) |
| { |
| float4 _144 = _35.yzwx; |
| float4 _145 = _35.yzwx; |
| float3 _146 = _35.yzw; |
| float3 _149 = float3(_7_testMatrix2x2[0].x, _144.xy); |
| float3 _153 = float3(_144.zw, _145.x); |
| float3 _157 = float3(_145.yzw); |
| _173 = ((all(bool3(_149.x == float3(1.0f, 2.0f, 3.0f).x, _149.y == float3(1.0f, 2.0f, 3.0f).y, _149.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_153.x == float3(4.0f, 1.0f, 2.0f).x, _153.y == float3(4.0f, 1.0f, 2.0f).y, _153.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_157.x == float3(3.0f, 4.0f, 1.0f).x, _157.y == float3(3.0f, 4.0f, 1.0f).y, _157.z == float3(3.0f, 4.0f, 1.0f).z))) && all(bool3(_146.x == float3(2.0f, 3.0f, 4.0f).x, _146.y == float3(2.0f, 3.0f, 4.0f).y, _146.z == float3(2.0f, 3.0f, 4.0f).z)); |
| } |
| else |
| { |
| _173 = false; |
| } |
| ok = _173; |
| float4 _174 = 0.0f.xxxx; |
| if (_173) |
| { |
| _174 = _7_colorGreen; |
| } |
| else |
| { |
| _174 = _7_colorRed; |
| } |
| return _174; |
| } |
| |
| void frag_main() |
| { |
| float2 _18 = 0.0f.xx; |
| sk_FragColor = main(_18); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |