| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_x: f32 = 1.0; |
| let _skTemp0 = length(_0_x); |
| _0_x = _skTemp0; |
| let _skTemp1 = distance(_0_x, 2.0); |
| _0_x = _skTemp1; |
| _0_x = _0_x * 2.0; |
| let _skTemp2 = sign(_0_x); |
| _0_x = _skTemp2; |
| var _1_x: vec2<f32> = vec2<f32>(1.0, 2.0); |
| let _skTemp3 = length(_1_x); |
| _1_x = vec2<f32>(_skTemp3); |
| let _skTemp4 = distance(_1_x, vec2<f32>(3.0, 4.0)); |
| _1_x = vec2<f32>(_skTemp4); |
| let _skTemp5 = dot(_1_x, vec2<f32>(3.0, 4.0)); |
| _1_x = vec2<f32>(_skTemp5); |
| let _skTemp6 = normalize(_1_x); |
| _1_x = _skTemp6; |
| return _globalUniforms.colorGreen; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |