| cbuffer _UniformBuffer : register(b0, space0) | |
| { | |
| float4 _7_colorGreen : packoffset(c0); | |
| }; | |
| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| float4 main(float2 _21) | |
| { | |
| return float4(float(int(_7_colorGreen.x)), _7_colorGreen.y, _7_colorGreen.zw); | |
| } | |
| void frag_main() | |
| { | |
| float2 _17 = 0.0f.xx; | |
| sk_FragColor = main(_17); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |