blob: 04d327895a9ac79b593483a980248ca55bcc0cb4 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _18_colorGreen : packoffset(c0);
float4 _18_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
static float4x4 MATRIXFIVE = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
bool verify_const_globals_biih44(int _35, int _36, float4x4 _37)
{
bool _48 = false;
if (_35 == 7)
{
_48 = _36 == 10;
}
else
{
_48 = false;
}
bool _68 = false;
if (_48)
{
_68 = ((all(bool4(_37[0].x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, _37[0].y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, _37[0].z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, _37[0].w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_37[1].x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, _37[1].y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, _37[1].z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, _37[1].w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(_37[2].x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, _37[2].y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, _37[2].z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, _37[2].w == float4(0.0f, 0.0f, 5.0f, 0.0f).w))) && all(bool4(_37[3].x == float4(0.0f, 0.0f, 0.0f, 5.0f).x, _37[3].y == float4(0.0f, 0.0f, 0.0f, 5.0f).y, _37[3].z == float4(0.0f, 0.0f, 0.0f, 5.0f).z, _37[3].w == float4(0.0f, 0.0f, 0.0f, 5.0f).w));
}
else
{
_68 = false;
}
return _68;
}
float4 main(float2 _70)
{
MATRIXFIVE = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f));
int _72 = 7;
int _73 = 10;
float4x4 _74 = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f));
float4 _76 = 0.0f.xxxx;
if (verify_const_globals_biih44(_72, _73, _74))
{
_76 = _18_colorGreen;
}
else
{
_76 = _18_colorRed;
}
return _76;
}
void frag_main()
{
float2 _27 = 0.0f.xx;
float4 _29 = main(_27);
sk_FragColor = _29;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}