blob: 801b6ad20ec2b69fe5414f3dea42c7d9f888775b [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/sk_app/DawnWindowContext.h"
#include "tools/sk_app/win/WindowContextFactory_win.h"
#include "webgpu/webgpu_cpp.h"
#include "dawn/native/DawnNative.h"
namespace sk_app {
class DawnD3D12WindowContext : public DawnWindowContext {
public:
DawnD3D12WindowContext(HWND hwnd, const DisplayParams& params);
~DawnD3D12WindowContext() override;
wgpu::Device onInitializeContext() override;
void onDestroyContext() override;
private:
HWND fWindow;
};
// NOTE: this texture format must match the one in D3D12's swap chain impl
DawnD3D12WindowContext::DawnD3D12WindowContext(HWND hwnd, const DisplayParams& params)
: DawnWindowContext(params, wgpu::TextureFormat::RGBA8Unorm)
, fWindow(hwnd) {
RECT rect;
GetClientRect(hwnd, &rect);
this->initializeContext(rect.right - rect.left, rect.bottom - rect.top);
}
DawnD3D12WindowContext::~DawnD3D12WindowContext() {
this->destroyContext();
}
wgpu::Device DawnD3D12WindowContext::onInitializeContext() {
wgpu::SurfaceDescriptorFromWindowsHWND hwndDesc;
hwndDesc.hwnd = fWindow;
hwndDesc.hinstance = GetModuleHandle(nullptr);
wgpu::SurfaceDescriptor surfaceDesc;
surfaceDesc.nextInChain = &hwndDesc;
fDawnSurface = wgpu::Instance(fInstance->Get()).CreateSurface(&surfaceDesc);
SkASSERT(fDawnSurface);
return this->createDevice(wgpu::BackendType::D3D12);
}
void DawnD3D12WindowContext::onDestroyContext() {
}
namespace window_context_factory {
std::unique_ptr<WindowContext> MakeDawnD3D12ForWin(HWND hwnd,
const DisplayParams& params) {
std::unique_ptr<WindowContext> ctx(new DawnD3D12WindowContext(hwnd, params));
if (!ctx->isValid()) {
return nullptr;
}
return ctx;
}
}
} //namespace sk_app