|  | #include <metal_stdlib> | 
|  | #include <simd/simd.h> | 
|  | using namespace metal; | 
|  | struct Uniforms { | 
|  | half4 testInputs; | 
|  | half4 colorGreen; | 
|  | half4 colorRed; | 
|  | }; | 
|  | struct Inputs { | 
|  | }; | 
|  | struct Outputs { | 
|  | half4 sk_FragColor [[color(0)]]; | 
|  | }; | 
|  | fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | 
|  | Outputs _out; | 
|  | (void)_out; | 
|  | half4 v = _uniforms.testInputs; | 
|  | v = half4(v.x, 1.0h, 1.0h, 1.0h); | 
|  | v = half4(v.xy, 1.0h, 1.0h); | 
|  | v = half4(v.x, 1.0h, 1.0h, 1.0h); | 
|  | v = half4(0.0h, v.y, 1.0h, 1.0h); | 
|  | v = half4(v.xyz, 1.0h); | 
|  | v = half4(v.xy, 1.0h, 1.0h); | 
|  | v = half4(v.x, 0.0h, v.z, 1.0h); | 
|  | v = half4(v.x, 1.0h, 0.0h, 1.0h); | 
|  | v = half4(1.0h, v.yz, 1.0h); | 
|  | v = half4(0.0h, v.y, 1.0h, 1.0h); | 
|  | v = half4(1.0h, 1.0h, v.z, 1.0h); | 
|  | v = half4(v.xyz, 1.0h); | 
|  | v = half4(v.xy, 0.0h, v.w); | 
|  | v = half4(v.xy, 1.0h, 0.0h); | 
|  | v = half4(v.x, 1.0h, v.zw); | 
|  | v = half4(v.x, 0.0h, v.z, 1.0h); | 
|  | v = half4(v.x, 1.0h, 1.0h, v.w); | 
|  | v = half4(v.x, 1.0h, 0.0h, 1.0h); | 
|  | v = half4(1.0h, v.yzw); | 
|  | v = half4(0.0h, v.yz, 1.0h); | 
|  | v = half4(0.0h, v.y, 1.0h, v.w); | 
|  | v = half4(1.0h, v.y, 1.0h, 1.0h); | 
|  | v = half4(0.0h, 0.0h, v.zw); | 
|  | v = half4(0.0h, 0.0h, v.z, 1.0h); | 
|  | v = half4(0.0h, 1.0h, 1.0h, v.w); | 
|  | _out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; | 
|  | return _out; | 
|  | } |