| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| bool switch_fallthrough_twice_bi(int value) { | |
| bool ok = false; | |
| switch (value) { | |
| case 0: | |
| break; | |
| case 1: | |
| case 2: | |
| case 3: | |
| ok = true; | |
| break; | |
| default: | |
| break; | |
| } | |
| return ok; | |
| } | |
| vec4 main() { | |
| int x = int(colorGreen.y); | |
| bool _0_ok = false; | |
| switch (x) { | |
| case 2: | |
| break; | |
| case 1: | |
| case 0: | |
| _0_ok = true; | |
| break; | |
| default: | |
| break; | |
| } | |
| return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed; | |
| } |