| struct VSIn { | |
| @builtin(instance_index) sk_InstanceID: u32, | |
| }; | |
| struct VSOut { | |
| @location(1) @interpolate(flat) id: i32, | |
| @builtin(position) sk_Position: vec4<f32>, | |
| }; | |
| fn main(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) { | |
| (*_stageOut).id = i32(_stageIn.sk_InstanceID); | |
| } | |
| @vertex fn vertexMain(_stageIn: VSIn) -> VSOut { | |
| var _stageOut: VSOut; | |
| main(_stageIn, &_stageOut); | |
| return _stageOut; | |
| } |