| out vec4 sk_FragColor; | |
| uniform vec4 colorWhite; | |
| vec4 main() { | |
| vec4 x = colorWhite; | |
| for (float r = -5.0;r < 5.0; r += 1.0) { | |
| x.x = clamp(r, 0.0, 1.0); | |
| if (x.x == 0.0) break; | |
| } | |
| for (float b = 5.0;b >= 0.0; b -= 1.0) { | |
| x.z = b; | |
| if (x.w == 1.0) continue; | |
| x.y = 0.0; | |
| } | |
| return x; | |
| } |