| out vec4 sk_FragColor; | |
| uniform vec4 colorRed; | |
| uniform vec4 colorGreen; | |
| bool test_eq_half_b() { | |
| bool ok = true; | |
| return ok; | |
| } | |
| bool test_matrix_op_matrix_float_b() { | |
| bool ok = true; | |
| return ok; | |
| } | |
| bool test_matrix_op_matrix_half_b() { | |
| bool ok = true; | |
| return ok; | |
| } | |
| vec4 main() { | |
| bool _0_ok = true; | |
| return ((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed; | |
| } |