| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkKeyHelpers.h" |
| |
| #include "src/core/SkDebugUtils.h" |
| #include "src/core/SkKeyContext.h" |
| #include "src/core/SkPaintParamsKey.h" |
| #include "src/core/SkPipelineData.h" |
| #include "src/core/SkShaderCodeDictionary.h" |
| #include "src/core/SkUniform.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| #include "experimental/graphite/src/TextureProxy.h" |
| #include "experimental/graphite/src/UniformManager.h" |
| #include "src/gpu/Blend.h" |
| #endif |
| |
| constexpr SkPMColor4f kErrorColor = { 1, 0, 0, 1 }; |
| |
| namespace { |
| |
| // This can be used to catch errors in blocks that have a fixed, known block data size |
| void validate_block_header(const SkPaintParamsKeyBuilder* builder, |
| SkBuiltInCodeSnippetID codeSnippetID, |
| int blockDataSize) { |
| SkDEBUGCODE(int fullBlockSize = SkPaintParamsKey::kBlockHeaderSizeInBytes + blockDataSize;) |
| SkDEBUGCODE(int headerOffset = builder->sizeInBytes() - fullBlockSize;) |
| SkASSERT(builder->byte(headerOffset) == static_cast<int>(codeSnippetID)); |
| SkASSERT(builder->byte(headerOffset+SkPaintParamsKey::kBlockSizeOffsetInBytes) == |
| fullBlockSize); |
| } |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| void add_blendmode_to_key(SkPaintParamsKeyBuilder* builder, SkBlendMode bm) { |
| static_assert(SkTFitsIn<uint8_t>(static_cast<int>(SkBlendMode::kLastMode))); |
| builder->addByte(static_cast<uint8_t>(bm)); |
| } |
| |
| #endif // SK_GRAPHITE_ENABLED |
| |
| } // anonymous namespace |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace DepthStencilOnlyBlock { |
| |
| static const int kBlockDataSize = 0; |
| |
| void AddToKey(const SkKeyContext& /* keyContext */, |
| SkPaintParamsKeyBuilder* builder, |
| SkPipelineData* /* pipelineData */) { |
| builder->beginBlock(SkBuiltInCodeSnippetID::kDepthStencilOnlyDraw); |
| builder->endBlock(); |
| |
| validate_block_header(builder, |
| SkBuiltInCodeSnippetID::kDepthStencilOnlyDraw, |
| kBlockDataSize); |
| } |
| |
| } // namespace DepthStencilOnlyBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace SolidColorShaderBlock { |
| |
| namespace { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| static const int kBlockDataSize = 0; |
| |
| sk_sp<SkUniformData> make_solid_uniform_data(SkShaderCodeDictionary* dict, |
| const SkPMColor4f& premulColor) { |
| static constexpr size_t kExpectedNumUniforms = 1; |
| |
| SkSpan<const SkUniform> uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kSolidColorShader); |
| SkASSERT(uniforms.size() == kExpectedNumUniforms); |
| |
| skgpu::UniformManager mgr(skgpu::Layout::kMetal); |
| |
| size_t dataSize = mgr.writeUniforms(uniforms, nullptr, nullptr, nullptr); |
| |
| sk_sp<SkUniformData> result = SkUniformData::Make(uniforms, dataSize); |
| |
| const void* srcs[kExpectedNumUniforms] = { &premulColor }; |
| |
| mgr.writeUniforms(result->uniforms(), srcs, result->offsets(), result->data()); |
| return result; |
| } |
| #endif // SK_GRAPHITE_ENABLED |
| |
| } // anonymous namespace |
| |
| void AddToKey(const SkKeyContext& keyContext, |
| SkPaintParamsKeyBuilder* builder, |
| SkPipelineData* pipelineData, |
| const SkPMColor4f& premulColor) { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| if (builder->backend() == SkBackend::kGraphite) { |
| auto dict = keyContext.dict(); |
| |
| builder->beginBlock(SkBuiltInCodeSnippetID::kSolidColorShader); |
| builder->endBlock(); |
| |
| validate_block_header(builder, |
| SkBuiltInCodeSnippetID::kSolidColorShader, |
| kBlockDataSize); |
| |
| if (pipelineData) { |
| pipelineData->add(make_solid_uniform_data(dict, premulColor)); |
| } |
| return; |
| } |
| #endif // SK_GRAPHITE_ENABLED |
| |
| if (builder->backend() == SkBackend::kSkVM || builder->backend() == SkBackend::kGanesh) { |
| // TODO: add implementation of other backends |
| } |
| |
| } |
| |
| } // namespace SolidColorShaderBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace GradientShaderBlocks { |
| |
| namespace { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| static const int kBlockDataSize = 1; |
| static const int kExpectedNumGradientUniforms = 7; |
| |
| sk_sp<SkUniformData> make_gradient_uniform_data_common( |
| SkSpan<const SkUniform> uniforms, |
| const void* srcs[kExpectedNumGradientUniforms]) { |
| skgpu::UniformManager mgr(skgpu::Layout::kMetal); |
| |
| // TODO: Given that, for the sprint, we always know the uniforms we could cache 'dataSize' |
| // for each layout and skip the first call. |
| size_t dataSize = mgr.writeUniforms(uniforms, nullptr, nullptr, nullptr); |
| |
| sk_sp<SkUniformData> result = SkUniformData::Make(uniforms, dataSize); |
| |
| mgr.writeUniforms(result->uniforms(), srcs, result->offsets(), result->data()); |
| return result; |
| } |
| |
| sk_sp<SkUniformData> make_linear_gradient_uniform_data(SkShaderCodeDictionary* dict, |
| const GradientData& gradData) { |
| |
| auto uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kLinearGradientShader); |
| SkASSERT(uniforms.size() == kExpectedNumGradientUniforms); |
| |
| SkPoint padding{0, 0}; |
| const void* srcs[kExpectedNumGradientUniforms] = { |
| gradData.fColor4fs, |
| gradData.fOffsets, |
| &gradData.fPoints[0], |
| &gradData.fPoints[1], |
| &gradData.fRadii[0], // unused |
| &gradData.fRadii[1], // unused |
| &padding |
| }; |
| |
| return make_gradient_uniform_data_common(uniforms, srcs); |
| }; |
| |
| sk_sp<SkUniformData> make_radial_gradient_uniform_data(SkShaderCodeDictionary* dict, |
| const GradientData& gradData) { |
| |
| auto uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kRadialGradientShader); |
| SkASSERT(uniforms.size() == kExpectedNumGradientUniforms); |
| |
| SkPoint padding{0, 0}; |
| const void* srcs[kExpectedNumGradientUniforms] = { |
| gradData.fColor4fs, |
| gradData.fOffsets, |
| &gradData.fPoints[0], |
| &gradData.fPoints[1], // unused |
| &gradData.fRadii[0], |
| &gradData.fRadii[1], // unused |
| &padding |
| }; |
| |
| return make_gradient_uniform_data_common(uniforms, srcs); |
| }; |
| |
| sk_sp<SkUniformData> make_sweep_gradient_uniform_data(SkShaderCodeDictionary* dict, |
| const GradientData& gradData) { |
| |
| auto uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kSweepGradientShader); |
| SkASSERT(uniforms.size() == kExpectedNumGradientUniforms); |
| |
| SkPoint padding{0, 0}; |
| const void* srcs[kExpectedNumGradientUniforms] = { |
| gradData.fColor4fs, |
| gradData.fOffsets, |
| &gradData.fPoints[0], |
| &gradData.fPoints[1], // unused |
| &gradData.fRadii[0], // unused |
| &gradData.fRadii[1], // unused |
| &padding |
| }; |
| |
| return make_gradient_uniform_data_common(uniforms, srcs); |
| }; |
| |
| sk_sp<SkUniformData> make_conical_gradient_uniform_data(SkShaderCodeDictionary* dict, |
| const GradientData& gradData) { |
| |
| auto uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kConicalGradientShader); |
| SkASSERT(uniforms.size() == kExpectedNumGradientUniforms); |
| |
| SkPoint padding{0, 0}; |
| const void* srcs[kExpectedNumGradientUniforms] = { |
| gradData.fColor4fs, |
| gradData.fOffsets, |
| &gradData.fPoints[0], |
| &gradData.fPoints[1], |
| &gradData.fRadii[0], |
| &gradData.fRadii[1], |
| &padding, |
| }; |
| |
| return make_gradient_uniform_data_common(uniforms, srcs); |
| }; |
| |
| #endif // SK_GRAPHITE_ENABLED |
| |
| } // anonymous namespace |
| |
| GradientData::GradientData(SkShader::GradientType type, |
| SkTileMode tm, |
| int numStops) |
| : fType(type) |
| , fPoints{{0.0f, 0.0f}, {0.0f, 0.0f}} |
| , fRadii{0.0f, 0.0f} |
| , fTM(tm) |
| , fNumStops(numStops) { |
| sk_bzero(fColor4fs, sizeof(fColor4fs)); |
| sk_bzero(fOffsets, sizeof(fOffsets)); |
| } |
| |
| GradientData::GradientData(SkShader::GradientType type, |
| SkPoint point0, SkPoint point1, |
| float radius0, float radius1, |
| SkTileMode tm, |
| int numStops, |
| SkColor4f* color4fs, |
| float* offsets) |
| : fType(type) |
| , fTM(tm) |
| , fNumStops(std::min(numStops, kMaxStops)) { |
| SkASSERT(fNumStops >= 1); |
| |
| fPoints[0] = point0; |
| fPoints[1] = point1; |
| fRadii[0] = radius0; |
| fRadii[1] = radius1; |
| memcpy(fColor4fs, color4fs, fNumStops * sizeof(SkColor4f)); |
| if (offsets) { |
| memcpy(fOffsets, offsets, fNumStops * sizeof(float)); |
| } else { |
| for (int i = 0; i < fNumStops; ++i) { |
| fOffsets[i] = SkIntToFloat(i) / (fNumStops-1); |
| } |
| } |
| |
| // Extend the colors and offset, if necessary, to fill out the arrays |
| // TODO: this should be done later when the actual code snippet has been selected!! |
| for (int i = fNumStops ; i < kMaxStops; ++i) { |
| fColor4fs[i] = fColor4fs[fNumStops-1]; |
| fOffsets[i] = fOffsets[fNumStops-1]; |
| } |
| } |
| |
| void AddToKey(const SkKeyContext& keyContext, |
| SkPaintParamsKeyBuilder *builder, |
| SkPipelineData* pipelineData, |
| const GradientData& gradData) { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| if (builder->backend() == SkBackend::kGraphite) { |
| auto dict = keyContext.dict(); |
| SkBuiltInCodeSnippetID codeSnippetID = SkBuiltInCodeSnippetID::kSolidColorShader; |
| switch (gradData.fType) { |
| case SkShader::kLinear_GradientType: |
| codeSnippetID = SkBuiltInCodeSnippetID::kLinearGradientShader; |
| if (pipelineData) { |
| pipelineData->add(make_linear_gradient_uniform_data(dict, gradData)); |
| } |
| break; |
| case SkShader::kRadial_GradientType: |
| codeSnippetID = SkBuiltInCodeSnippetID::kRadialGradientShader; |
| if (pipelineData) { |
| pipelineData->add(make_radial_gradient_uniform_data(dict, gradData)); |
| } |
| break; |
| case SkShader::kSweep_GradientType: |
| codeSnippetID = SkBuiltInCodeSnippetID::kSweepGradientShader; |
| if (pipelineData) { |
| pipelineData->add(make_sweep_gradient_uniform_data(dict, gradData)); |
| } |
| break; |
| case SkShader::GradientType::kConical_GradientType: |
| codeSnippetID = SkBuiltInCodeSnippetID::kConicalGradientShader; |
| if (pipelineData) { |
| pipelineData->add(make_conical_gradient_uniform_data(dict, gradData)); |
| } |
| break; |
| case SkShader::GradientType::kColor_GradientType: |
| case SkShader::GradientType::kNone_GradientType: |
| default: |
| SkASSERT(0); |
| break; |
| } |
| |
| builder->beginBlock(codeSnippetID); |
| |
| SkASSERT(static_cast<int>(gradData.fTM) <= std::numeric_limits<uint8_t>::max()); |
| builder->addByte(static_cast<uint8_t>(gradData.fTM)); |
| |
| builder->endBlock(); |
| |
| validate_block_header(builder, codeSnippetID, kBlockDataSize); |
| return; |
| } |
| #endif // SK_GRAPHITE_ENABLED |
| |
| if (builder->backend() == SkBackend::kSkVM || builder->backend() == SkBackend::kGanesh) { |
| // TODO: add implementation of other backends |
| SolidColorShaderBlock::AddToKey(keyContext, builder, pipelineData, kErrorColor); |
| } |
| } |
| |
| } // namespace GradientShaderBlocks |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace ImageShaderBlock { |
| |
| namespace { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| |
| sk_sp<SkUniformData> make_image_uniform_data(SkShaderCodeDictionary* dict, |
| const ImageData& imgData) { |
| static constexpr size_t kExpectedNumUniforms = 1; |
| |
| SkSpan<const SkUniform> uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kImageShader); |
| SkASSERT(uniforms.size() == kExpectedNumUniforms); |
| |
| skgpu::UniformManager mgr(skgpu::Layout::kMetal); |
| |
| size_t dataSize = mgr.writeUniforms(uniforms, nullptr, nullptr, nullptr); |
| |
| sk_sp<SkUniformData> result = SkUniformData::Make(uniforms, dataSize); |
| |
| // TODO: add the required data to ImageData and assemble the uniforms here |
| const void* srcs[kExpectedNumUniforms] = { &imgData.fSubset }; |
| |
| mgr.writeUniforms(result->uniforms(), srcs, result->offsets(), result->data()); |
| return result; |
| } |
| |
| #endif // SK_GRAPHITE_ENABLED |
| |
| } // anonymous namespace |
| |
| ImageData::ImageData(const SkSamplingOptions& sampling, |
| SkTileMode tileModeX, |
| SkTileMode tileModeY, |
| SkRect subset) |
| : fSampling(sampling) |
| , fTileModes{tileModeX, tileModeY} |
| , fSubset(subset) { |
| } |
| |
| void AddToKey(const SkKeyContext& keyContext, |
| SkPaintParamsKeyBuilder* builder, |
| SkPipelineData* pipelineData, |
| const ImageData& imgData) { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| if (builder->backend() == SkBackend::kGraphite) { |
| if (pipelineData && !imgData.fTextureProxy) { |
| // We're dropping the ImageShader here. This could be an instance of trying to draw |
| // a raster-backed image w/ a Graphite-backed canvas. |
| // TODO: At some point the pre-compile path should also be creating a texture |
| // proxy (i.e., we can remove the 'pipelineData' in the above test). |
| SolidColorShaderBlock::AddToKey(keyContext, builder, pipelineData, kErrorColor); |
| return; |
| } |
| |
| auto dict = keyContext.dict(); |
| builder->beginBlock(SkBuiltInCodeSnippetID::kImageShader); |
| |
| // TODO: bytes are overkill for just tilemodes. We could add smaller/bit-width |
| // types. |
| static_assert(SkTFitsIn<uint8_t>(SkTileMode::kLastTileMode)); |
| builder->addByte(static_cast<uint8_t>(imgData.fTileModes[0])); |
| builder->addByte(static_cast<uint8_t>(imgData.fTileModes[1])); |
| |
| builder->endBlock(); |
| |
| if (pipelineData) { |
| pipelineData->addImage(imgData.fSampling, |
| imgData.fTileModes, |
| std::move(imgData.fTextureProxy)); |
| |
| pipelineData->add(make_image_uniform_data(dict, imgData)); |
| } |
| |
| return; |
| } |
| #endif // SK_GRAPHITE_ENABLED |
| |
| if (builder->backend() == SkBackend::kSkVM || builder->backend() == SkBackend::kGanesh) { |
| // TODO: add implementation for other backends |
| SolidColorShaderBlock::AddToKey(keyContext, builder, pipelineData, kErrorColor); |
| } |
| } |
| |
| } // namespace ImageShaderBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace BlendShaderBlock { |
| |
| namespace { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| |
| sk_sp<SkUniformData> make_blendshader_uniform_data(SkShaderCodeDictionary* dict, SkBlendMode bm) { |
| static constexpr size_t kExpectedNumUniforms = 4; // actual blend uniform + 3 padding int |
| |
| SkSpan<const SkUniform> uniforms = dict->getUniforms(SkBuiltInCodeSnippetID::kBlendShader); |
| SkASSERT(uniforms.size() == kExpectedNumUniforms); |
| |
| skgpu::UniformManager mgr(skgpu::Layout::kMetal); |
| |
| size_t dataSize = mgr.writeUniforms(uniforms, nullptr, nullptr, nullptr); |
| |
| sk_sp<SkUniformData> result = SkUniformData::Make(uniforms, dataSize); |
| |
| int tmp = SkTo<int>(bm); |
| const void* srcs[kExpectedNumUniforms] = { &tmp, &tmp, &tmp, &tmp }; |
| |
| mgr.writeUniforms(result->uniforms(), srcs, result->offsets(), result->data()); |
| return result; |
| } |
| |
| #endif // SK_GRAPHITE_ENABLED |
| |
| } // anonymous namespace |
| |
| void AddToKey(const SkKeyContext& keyContext, |
| SkPaintParamsKeyBuilder *builder, |
| SkPipelineData* pipelineData, |
| const BlendData& blendData) { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| if (builder->backend() == SkBackend::kGraphite) { |
| auto dict = keyContext.dict(); |
| // When extracted into SkShaderInfo::SnippetEntries the children will appear after their |
| // parent. Thus, the parent's uniform data must appear in the uniform block before the |
| // uniform data of the children. |
| if (pipelineData) { |
| pipelineData->add(make_blendshader_uniform_data(dict, blendData.fBM)); |
| } |
| |
| builder->beginBlock(SkBuiltInCodeSnippetID::kBlendShader); |
| |
| // Child blocks always go right after the parent block's header |
| // TODO: add startChild/endChild entry points to SkPaintParamsKeyBuilder. They could be |
| // used to compute and store the number of children w/in a block's header. |
| int start = builder->sizeInBytes(); |
| as_SB(blendData.fDst)->addToKey(keyContext, builder, pipelineData); |
| int firstShaderSize = builder->sizeInBytes() - start; |
| |
| start = builder->sizeInBytes(); |
| as_SB(blendData.fSrc)->addToKey(keyContext, builder, pipelineData); |
| int secondShaderSize = builder->sizeInBytes() - start; |
| |
| builder->endBlock(); |
| |
| int expectedBlockSize = firstShaderSize + secondShaderSize; |
| validate_block_header(builder, |
| SkBuiltInCodeSnippetID::kBlendShader, |
| expectedBlockSize); |
| return; |
| } |
| #endif // SK_GRAPHITE_ENABLED |
| |
| if (builder->backend() == SkBackend::kSkVM || builder->backend() == SkBackend::kGanesh) { |
| // TODO: add implementation for other backends |
| SolidColorShaderBlock::AddToKey(keyContext, builder, pipelineData, kErrorColor); |
| } |
| } |
| |
| } // namespace BlendShaderBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| #ifdef SK_GRAPHITE_ENABLED |
| namespace { |
| |
| constexpr SkPipelineData::BlendInfo make_simple_blendInfo(skgpu::BlendCoeff srcCoeff, |
| skgpu::BlendCoeff dstCoeff) { |
| return { skgpu::BlendEquation::kAdd, |
| srcCoeff, |
| dstCoeff, |
| SK_PMColor4fTRANSPARENT, |
| skgpu::BlendModifiesDst(skgpu::BlendEquation::kAdd, srcCoeff, dstCoeff) }; |
| } |
| |
| /*>> No coverage, input color unknown <<*/ |
| static constexpr SkPipelineData::BlendInfo gBlendTable[(int)SkBlendMode::kLastCoeffMode + 1] = { |
| /* clear */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kZero), |
| /* src */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kZero), |
| /* dst */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne), |
| /* src-over */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kISA), |
| /* dst-over */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kOne), |
| /* src-in */ make_simple_blendInfo(skgpu::BlendCoeff::kDA, skgpu::BlendCoeff::kZero), |
| /* dst-in */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSA), |
| /* src-out */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kZero), |
| /* dst-out */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kISA), |
| /* src-atop */ make_simple_blendInfo(skgpu::BlendCoeff::kDA, skgpu::BlendCoeff::kISA), |
| /* dst-atop */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kSA), |
| /* xor */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kISA), |
| /* plus */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kOne), |
| /* modulate */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSC), |
| /* screen */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kISC) |
| }; |
| |
| const SkPipelineData::BlendInfo& get_blend_info(SkBlendMode bm) { |
| if (bm <= SkBlendMode::kLastCoeffMode) { |
| return gBlendTable[(int) bm]; |
| } |
| |
| return gBlendTable[(int) SkBlendMode::kSrc]; |
| } |
| |
| } // anonymous namespace |
| #endif // SK_GRAPHITE_ENABLED |
| |
| namespace BlendModeBlock { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| static const int kFixedFunctionBlockDataSize = 1; |
| static const int kShaderBasedBlockDataSize = 1; |
| #endif |
| |
| void AddToKey(const SkKeyContext& keyContext, |
| SkPaintParamsKeyBuilder *builder, |
| SkPipelineData* pipelineData, |
| SkBlendMode bm) { |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| if (builder->backend() == SkBackend::kGraphite) { |
| if (bm <= SkBlendMode::kLastCoeffMode) { |
| builder->beginBlock(SkBuiltInCodeSnippetID::kFixedFunctionBlender); |
| add_blendmode_to_key(builder, bm); |
| builder->endBlock(); |
| |
| validate_block_header(builder, |
| SkBuiltInCodeSnippetID::kFixedFunctionBlender, |
| kFixedFunctionBlockDataSize); |
| |
| if (pipelineData) { |
| pipelineData->setBlendInfo(get_blend_info(bm)); |
| } |
| } else { |
| builder->beginBlock(SkBuiltInCodeSnippetID::kShaderBasedBlender); |
| add_blendmode_to_key(builder, bm); |
| builder->endBlock(); |
| |
| validate_block_header(builder, |
| SkBuiltInCodeSnippetID::kShaderBasedBlender, |
| kShaderBasedBlockDataSize); |
| |
| if (pipelineData) { |
| // TODO: set up the correct blend info |
| pipelineData->setBlendInfo(SkPipelineData::BlendInfo()); |
| } |
| } |
| return; |
| } |
| #endif// SK_GRAPHITE_ENABLED |
| |
| if (builder->backend() == SkBackend::kSkVM || builder->backend() == SkBackend::kGanesh) { |
| // TODO: add implementation for other backends |
| SolidColorShaderBlock::AddToKey(keyContext, builder, pipelineData, kErrorColor); |
| } |
| } |
| |
| } // namespace BlendModeBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| #ifdef SK_GRAPHITE_ENABLED |
| SkUniquePaintParamsID CreateKey(const SkKeyContext& keyContext, |
| SkPaintParamsKeyBuilder* builder, |
| skgpu::ShaderCombo::ShaderType s, |
| SkTileMode tm, |
| SkBlendMode bm) { |
| SkDEBUGCODE(builder->checkReset()); |
| |
| switch (s) { |
| case skgpu::ShaderCombo::ShaderType::kNone: |
| DepthStencilOnlyBlock::AddToKey(keyContext, builder, nullptr); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kSolidColor: |
| SolidColorShaderBlock::AddToKey(keyContext, builder, nullptr, kErrorColor); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kLinearGradient: |
| GradientShaderBlocks::AddToKey(keyContext, builder, nullptr, |
| { SkShader::kLinear_GradientType, tm, 0 }); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kRadialGradient: |
| GradientShaderBlocks::AddToKey(keyContext, builder, nullptr, |
| { SkShader::kRadial_GradientType, tm, 0 }); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kSweepGradient: |
| GradientShaderBlocks::AddToKey(keyContext, builder, nullptr, |
| { SkShader::kSweep_GradientType, tm, 0 }); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kConicalGradient: |
| GradientShaderBlocks::AddToKey(keyContext, builder, nullptr, |
| { SkShader::kConical_GradientType, tm, 0 }); |
| break; |
| } |
| |
| // TODO: the blendInfo should be filled in by BlendModeBlock::AddToKey |
| SkPipelineData::BlendInfo blendInfo = get_blend_info(bm); |
| BlendModeBlock::AddToKey(keyContext, builder, /* pipelineData*/ nullptr, bm); |
| SkPaintParamsKey key = builder->lockAsKey(); |
| |
| auto dict = keyContext.dict(); |
| |
| auto entry = dict->findOrCreate(key, blendInfo); |
| |
| return entry->uniqueID(); |
| } |
| #endif |