|  | /* | 
|  | * Copyright 2017 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkMatrix.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkPathBuilder.h" | 
|  | #include "include/core/SkPoint.h" | 
|  | #include "include/core/SkPoint3.h" | 
|  | #include "include/core/SkRRect.h" | 
|  | #include "include/core/SkRect.h" | 
|  | #include "include/core/SkScalar.h" | 
|  | #include "include/core/SkTypes.h" | 
|  | #include "include/private/SkShadowFlags.h" | 
|  | #include "include/private/SkTArray.h" | 
|  | #include "include/private/SkTDArray.h" | 
|  | #include "include/utils/SkShadowUtils.h" | 
|  |  | 
|  | #include <initializer_list> | 
|  |  | 
|  | void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color, | 
|  | SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) { | 
|  | SkScalar ambientAlpha = isAmbient ? .5f : 0.f; | 
|  | SkScalar spotAlpha = isAmbient ? 0.f : .5f; | 
|  | SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), | 
|  | SkColorGetG(color), SkColorGetB(color)); | 
|  | SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color), | 
|  | SkColorGetG(color), SkColorGetB(color)); | 
|  | SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR, | 
|  | ambientColor, spotColor, flags); | 
|  | } | 
|  |  | 
|  | static constexpr int kW = 800; | 
|  | static constexpr int kH = 960; | 
|  |  | 
|  | enum ShadowMode { | 
|  | kDebugColorNoOccluders, | 
|  | kDebugColorOccluders, | 
|  | kGrayscale | 
|  | }; | 
|  |  | 
|  | void draw_paths(SkCanvas* canvas, ShadowMode mode) { | 
|  | SkTArray<SkPath> paths; | 
|  | paths.push_back(SkPath::RRect(SkRect::MakeWH(50, 50), 10, 10.00002f)); | 
|  | SkRRect oddRRect; | 
|  | oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16); | 
|  | paths.push_back(SkPath::RRect(oddRRect)); | 
|  | paths.push_back(SkPath::Rect(SkRect::MakeWH(50, 50))); | 
|  | paths.push_back(SkPath::Circle(25, 25, 25)); | 
|  | paths.push_back(SkPathBuilder().cubicTo(100, 50, 20, 100, 0, 0).detach()); | 
|  | paths.push_back(SkPath::Oval(SkRect::MakeWH(20, 60))); | 
|  |  | 
|  | // star | 
|  | SkTArray<SkPath> concavePaths; | 
|  | concavePaths.push_back().moveTo(0.0f, -33.3333f); | 
|  | concavePaths.back().lineTo(9.62f, -16.6667f); | 
|  | concavePaths.back().lineTo(28.867f, -16.6667f); | 
|  | concavePaths.back().lineTo(19.24f, 0.0f); | 
|  | concavePaths.back().lineTo(28.867f, 16.6667f); | 
|  | concavePaths.back().lineTo(9.62f, 16.6667f); | 
|  | concavePaths.back().lineTo(0.0f, 33.3333f); | 
|  | concavePaths.back().lineTo(-9.62f, 16.6667f); | 
|  | concavePaths.back().lineTo(-28.867f, 16.6667f); | 
|  | concavePaths.back().lineTo(-19.24f, 0.0f); | 
|  | concavePaths.back().lineTo(-28.867f, -16.6667f); | 
|  | concavePaths.back().lineTo(-9.62f, -16.6667f); | 
|  | concavePaths.back().close(); | 
|  |  | 
|  | // dumbbell | 
|  | concavePaths.push_back().moveTo(50, 0); | 
|  | concavePaths.back().cubicTo(100, 25, 60, 50, 50, 0); | 
|  | concavePaths.back().cubicTo(0, -25, 40, -50, 50, 0); | 
|  |  | 
|  | static constexpr SkScalar kPad = 15.f; | 
|  | static constexpr SkScalar kLightR = 100.f; | 
|  | static constexpr SkScalar kHeight = 50.f; | 
|  |  | 
|  | // transform light position relative to canvas to handle tiling | 
|  | SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); | 
|  | SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; | 
|  |  | 
|  | canvas->translate(3 * kPad, 3 * kPad); | 
|  | canvas->save(); | 
|  | SkScalar x = 0; | 
|  | SkScalar dy = 0; | 
|  | SkTDArray<SkMatrix> matrices; | 
|  | matrices.push()->reset(); | 
|  | matrices.push()->setRotate(33.f, 25.f, 25.f).postScale(1.2f, 0.8f, 25.f, 25.f); | 
|  | for (auto& m : matrices) { | 
|  | for (int flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) { | 
|  | int pathCounter = 0; | 
|  | for (const auto& path : paths) { | 
|  | SkRect postMBounds = path.getBounds(); | 
|  | m.mapRect(&postMBounds); | 
|  | SkScalar w = postMBounds.width() + kHeight; | 
|  | SkScalar dx = w + kPad; | 
|  | if (x + dx > kW - 3 * kPad) { | 
|  | canvas->restore(); | 
|  | canvas->translate(0, dy); | 
|  | canvas->save(); | 
|  | x = 0; | 
|  | dy = 0; | 
|  | } | 
|  |  | 
|  | canvas->save(); | 
|  | canvas->concat(m); | 
|  |  | 
|  | // flip a couple of paths to test 180° rotation | 
|  | if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) { | 
|  | canvas->save(); | 
|  | canvas->rotate(180, 25, 25); | 
|  | } | 
|  | if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) { | 
|  | draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, | 
|  | true, flags); | 
|  | draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, | 
|  | false, flags); | 
|  | } else if (kGrayscale == mode) { | 
|  | SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); | 
|  | SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0); | 
|  | SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos, | 
|  | kLightR, ambientColor, spotColor, flags); | 
|  | } | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  | if (kDebugColorNoOccluders == mode) { | 
|  | // Draw the path outline in green on top of the ambient and spot shadows. | 
|  | if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) { | 
|  | paint.setColor(SK_ColorCYAN); | 
|  | } else { | 
|  | paint.setColor(SK_ColorGREEN); | 
|  | } | 
|  | paint.setStyle(SkPaint::kStroke_Style); | 
|  | paint.setStrokeWidth(0); | 
|  | } else { | 
|  | paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE); | 
|  | if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) { | 
|  | paint.setAlphaf(0.5f); | 
|  | } | 
|  | paint.setStyle(SkPaint::kFill_Style); | 
|  | } | 
|  | canvas->drawPath(path, paint); | 
|  | if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) { | 
|  | canvas->restore(); | 
|  | } | 
|  | canvas->restore(); | 
|  |  | 
|  | canvas->translate(dx, 0); | 
|  | x += dx; | 
|  | dy = std::max(dy, postMBounds.height() + kPad + kHeight); | 
|  | ++pathCounter; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // concave paths | 
|  | canvas->restore(); | 
|  | canvas->translate(kPad, dy); | 
|  | canvas->save(); | 
|  | x = kPad; | 
|  | dy = 0; | 
|  | for (auto& m : matrices) { | 
|  | // for the concave paths we are not clipping, so transparent and opaque are the same | 
|  | for (const auto& path : concavePaths) { | 
|  | SkRect postMBounds = path.getBounds(); | 
|  | m.mapRect(&postMBounds); | 
|  | SkScalar w = postMBounds.width() + kHeight; | 
|  | SkScalar dx = w + kPad; | 
|  |  | 
|  | canvas->save(); | 
|  | canvas->concat(m); | 
|  |  | 
|  | if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) { | 
|  | draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, | 
|  | true, kNone_ShadowFlag); | 
|  | draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, | 
|  | false, kNone_ShadowFlag); | 
|  | } else if (kGrayscale == mode) { | 
|  | SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); | 
|  | SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0); | 
|  | SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos, | 
|  | kLightR, ambientColor, spotColor, kNone_ShadowFlag); | 
|  | } | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  | if (kDebugColorNoOccluders == mode) { | 
|  | // Draw the path outline in green on top of the ambient and spot shadows. | 
|  | paint.setColor(SK_ColorGREEN); | 
|  | paint.setStyle(SkPaint::kStroke_Style); | 
|  | paint.setStrokeWidth(0); | 
|  | } else { | 
|  | paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE); | 
|  | paint.setStyle(SkPaint::kFill_Style); | 
|  | } | 
|  | canvas->drawPath(path, paint); | 
|  | canvas->restore(); | 
|  |  | 
|  | canvas->translate(dx, 0); | 
|  | x += dx; | 
|  | dy = std::max(dy, postMBounds.height() + kPad + kHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Show where the light is in x,y as a circle (specified in device space). | 
|  | SkMatrix invCanvasM = canvas->getTotalMatrix(); | 
|  | if (invCanvasM.invert(&invCanvasM)) { | 
|  | canvas->save(); | 
|  | canvas->concat(invCanvasM); | 
|  | SkPaint paint; | 
|  | paint.setColor(SK_ColorBLACK); | 
|  | paint.setAntiAlias(true); | 
|  | canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) { | 
|  | draw_paths(canvas, kDebugColorNoOccluders); | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) { | 
|  | draw_paths(canvas, kDebugColorOccluders); | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(shadow_utils_gray, canvas, kW, kH) { | 
|  | draw_paths(canvas, kGrayscale); | 
|  | } | 
|  |  | 
|  | #include "include/effects/SkGradientShader.h" | 
|  | #include "src/core/SkColorFilterPriv.h" | 
|  |  | 
|  | DEF_SIMPLE_GM(shadow_utils_gaussian_colorfilter, canvas, 512, 256) { | 
|  | const SkRect r = SkRect::MakeWH(256, 256); | 
|  |  | 
|  | const SkColor colors[] = { 0, 0xFF000000 }; | 
|  | auto sh = SkGradientShader::MakeRadial({r.centerX(), r.centerY()}, r.width(), | 
|  | colors, nullptr, SK_ARRAY_COUNT(colors), | 
|  | SkTileMode::kClamp); | 
|  |  | 
|  | SkPaint redPaint; | 
|  | redPaint.setColor(SK_ColorRED); | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setShader(sh); | 
|  | canvas->drawRect(r, redPaint); | 
|  | canvas->drawRect(r, paint); | 
|  |  | 
|  | canvas->translate(256, 0); | 
|  | paint.setColorFilter(SkColorFilterPriv::MakeGaussian()); | 
|  | canvas->drawRect(r, redPaint); | 
|  | canvas->drawRect(r, paint); | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(shadow_utils_directional, canvas, 256, 384) { | 
|  | static constexpr SkScalar kLightR = 1.f; | 
|  | static constexpr SkScalar kHeight = 12.f; | 
|  |  | 
|  | SkPath rrect(SkPath::RRect(SkRect::MakeLTRB(-25, -25, 25, 25), 10, 10)); | 
|  | SkPoint3 lightPos = { -45, -45, 77.9422863406f }; | 
|  |  | 
|  | SkColor ambientColor = SkColorSetARGB(0.02f * 255, 0, 0, 0); | 
|  | SkColor spotColor = SkColorSetARGB(0.35f * 255, 0, 0, 0); | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  | paint.setColor(SK_ColorWHITE); | 
|  | paint.setStyle(SkPaint::kFill_Style); | 
|  |  | 
|  | // translation | 
|  | canvas->save(); | 
|  | canvas->translate(35, 35); | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | 
|  | kLightR, ambientColor, spotColor, | 
|  | kDirectionalLight_ShadowFlag); | 
|  | canvas->drawPath(rrect, paint); | 
|  | canvas->translate(80, 0); | 
|  | } | 
|  | canvas->restore(); | 
|  |  | 
|  | // rotation | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | canvas->save(); | 
|  | canvas->translate(35 + 80*i, 105); | 
|  | canvas->rotate(20.f*(i + 1)); | 
|  | SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | 
|  | kLightR, ambientColor, spotColor, | 
|  | kDirectionalLight_ShadowFlag); | 
|  |  | 
|  | canvas->drawPath(rrect, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  |  | 
|  | // scale | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | canvas->save(); | 
|  | SkScalar scaleFactor = sk_float_pow(2.0, -i); | 
|  | canvas->translate(35 + 80*i, 185); | 
|  | canvas->scale(scaleFactor, scaleFactor); | 
|  | SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | 
|  | kLightR, ambientColor, spotColor, | 
|  | kDirectionalLight_ShadowFlag); | 
|  |  | 
|  | canvas->drawPath(rrect, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  |  | 
|  | // perspective | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | canvas->save(); | 
|  | SkMatrix mat; | 
|  | mat.reset(); | 
|  | mat[SkMatrix::kMPersp1] = 0.005f; | 
|  | mat[SkMatrix::kMPersp2] = 1.005f; | 
|  | canvas->translate(35 + 80*i, 265); | 
|  | canvas->concat(mat); | 
|  | SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | 
|  | kLightR, ambientColor, spotColor, | 
|  | kDirectionalLight_ShadowFlag); | 
|  |  | 
|  | canvas->drawPath(rrect, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  |  | 
|  | } |