| struct SomeData |
| { |
| float4 a; |
| float2 b; |
| }; |
| |
| RWByteAddressBuffer _3 : register(u0, space0); |
| RWByteAddressBuffer _12 : register(u1, space0); |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _30) |
| { |
| SomeData _40 = { 0.0f.xxxx, 0.0f.xx }; |
| _40.a = asfloat(_3.Load4(_3.Load(0) * 32 + 16)); |
| _40.b = asfloat(_3.Load2(_3.Load(0) * 32 + 32)); |
| _12.Store4(_3.Load(0) * 32 + 0, asuint(_40.a)); |
| _12.Store2(_3.Load(0) * 32 + 16, asuint(_40.b)); |
| return asfloat(_3.Load4(_3.Load(0) * 32 + 16)) * asfloat(_3.Load2(_3.Load(0) * 32 + 32)).x; |
| } |
| |
| void frag_main() |
| { |
| float2 _26 = 0.0f.xx; |
| float4 _28 = main(_26); |
| sk_FragColor = _28; |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |