blob: 4d2bf9794baa43f7ef593f50cb0e0f292d05fbab [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLGLSL.h"
#include "GrGLContext.h"
#include "GrGLUtil.h"
#include "SkString.h"
bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
SkASSERT(generation);
GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
if (GR_GLSL_INVALID_VER == ver) {
return false;
}
switch (gl->fStandard) {
case kGL_GrGLStandard:
SkASSERT(ver >= GR_GLSL_VER(1,10));
if (ver >= GR_GLSL_VER(3,30)) {
*generation = k330_GrGLSLGeneration;
} else if (ver >= GR_GLSL_VER(1,50)) {
*generation = k150_GrGLSLGeneration;
} else if (ver >= GR_GLSL_VER(1,40)) {
*generation = k140_GrGLSLGeneration;
} else if (ver >= GR_GLSL_VER(1,30)) {
*generation = k130_GrGLSLGeneration;
} else {
*generation = k110_GrGLSLGeneration;
}
return true;
case kGLES_GrGLStandard:
SkASSERT(ver >= GR_GL_VER(1,00));
if (ver >= GR_GLSL_VER(3,1)) {
*generation = k310es_GrGLSLGeneration;
}
else if (ver >= GR_GLSL_VER(3,0)) {
*generation = k330_GrGLSLGeneration;
} else {
*generation = k110_GrGLSLGeneration;
}
return true;
default:
SkFAIL("Unknown GL Standard");
return false;
}
}
void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
// Desktop GLSL has added precision qualifiers but they don't do anything.
if (kGLES_GrGLStandard == s) {
switch (p) {
case kHigh_GrSLPrecision:
out->append("precision highp float;\n");
break;
case kMedium_GrSLPrecision:
out->append("precision mediump float;\n");
break;
case kLow_GrSLPrecision:
out->append("precision lowp float;\n");
break;
default:
SkFAIL("Unknown precision value.");
}
}
}