| uniform half4 testInputs; |
| uniform half4 colorGreen, colorRed, colorWhite; |
| |
| half4 main(float2 coords) { |
| half4 expectedA = half4(0.75, 0.0, 0.75, 0.25); |
| half4 expectedB = half4(0.25, 0.0, 0.75, 1.0); |
| const half4 constVal = half4(-1.25, 0, 0.75, 2.25); |
| const half4 constRamp = half4(0.5, 0.75, 1, 1.25); |
| return (mod(testInputs.x, 1) == expectedA.x && |
| mod(testInputs.xy, 1) == expectedA.xy && |
| mod(testInputs.xyz, 1) == expectedA.xyz && |
| mod(testInputs.xyzw, 1) == expectedA.xyzw && |
| mod(constVal.x, 1) == expectedA.x && |
| mod(constVal.xy, 1) == expectedA.xy && |
| mod(constVal.xyz, 1) == expectedA.xyz && |
| mod(constVal.xyzw, 1) == expectedA.xyzw && |
| mod(testInputs.x, colorWhite.x) == expectedA.x && |
| mod(testInputs.xy, colorWhite.xy) == expectedA.xy && |
| mod(testInputs.xyz, colorWhite.xyz) == expectedA.xyz && |
| mod(testInputs.xyzw, colorWhite.xyzw) == expectedA.xyzw && |
| mod(constVal.x, constRamp.x) == expectedB.x && |
| mod(constVal.xy, constRamp.xy) == expectedB.xy && |
| mod(constVal.xyz, constRamp.xyz) == expectedB.xyz && |
| mod(constVal.xyzw, constRamp.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; |
| } |