uniform half4 colorGreen, colorRed; | |
half4 main() { | |
float x = 1, y = 2; | |
int z = 3; | |
x = x - x + y * x * x * (y - x); | |
y = x / y / x; | |
z = (z / 2 * 3 + 4) - 2; | |
bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= x; | |
bool c = sqrt(2) > 2; | |
bool d = b ^^ c; | |
bool e = b && c; | |
bool f = b || c; | |
x += 12; | |
x -= 12; | |
x *= y /= 10; | |
x = 6; | |
y = float(b) * float(c) * float(d) * float(e) * float(f); | |
y = 6; | |
z = z - 1; | |
z = 6; | |
return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; | |
} |