blob: 11f96834d6aff2f0894f13731bfea7e833d92591 [file] [log] [blame]
// defines built-in interfaces supported by SkSL compute shaders
layout(builtin=28) in uint3 sk_ThreadPosition;
$pure half4 read($readableTexture2D t, uint2 pos);
void write($writableTexture2D t, uint2 pos, half4 color);
$pure uint width($genTexture2D t);
$pure uint height($genTexture2D t);
void workgroupBarrier();