| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool = true; |
| var TRUE: bool = bool(_globalUniforms.colorGreen.y); |
| ok = ok && (1 == i32(TRUE)); |
| ok = ok && (1.0 == f32(TRUE)); |
| ok = ok && TRUE; |
| ok = ok && (1 == i32(TRUE)); |
| ok = ok && (1.0 == f32(TRUE)); |
| ok = ok && all(vec2<bool>(true) == vec2<bool>(TRUE)); |
| ok = ok && all(vec2<i32>(1) == vec2<i32>(i32(TRUE))); |
| ok = ok && all(vec2<f32>(1.0) == vec2<f32>(f32(TRUE))); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |