blob: edb4f8ae33ba62404870bb27e7ab8bcd31214976 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bool ok = true;
bool TRUE = bool(colorGreen.y);
ok = ok && 1 == int(TRUE);
ok = ok && 1.0 == float(TRUE);
ok = ok && TRUE;
ok = ok && 1 == int(TRUE);
ok = ok && 1.0 == float(TRUE);
ok = ok && bvec2(true) == bvec2(TRUE);
ok = ok && ivec2(1) == ivec2(int(TRUE));
ok = ok && vec2(1.0) == vec2(float(TRUE));
return ok ? colorGreen : colorRed;
}