| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| bool ok = true; | |
| bool TRUE = bool(colorGreen.y); | |
| ok = ok && 1 == int(TRUE); | |
| ok = ok && 1.0 == float(TRUE); | |
| ok = ok && TRUE; | |
| ok = ok && 1 == int(TRUE); | |
| ok = ok && 1.0 == float(TRUE); | |
| ok = ok && bvec2(true) == bvec2(TRUE); | |
| ok = ok && ivec2(1) == ivec2(int(TRUE)); | |
| ok = ok && vec2(1.0) == vec2(float(TRUE)); | |
| return ok ? colorGreen : colorRed; | |
| } |