blob: b03131f75752995df2504b580148ea6b20bf6527 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorWhite: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
var _skTemp0: vec4<f32>;
if any(_globalUniforms.colorWhite != colorBlue) {
_skTemp0 = select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed)));
} else {
_skTemp0 = select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen)));
}
var result: vec4<f32> = _skTemp0;
var _skTemp1: vec4<f32>;
if all(colorRed == colorBlue) {
_skTemp1 = _globalUniforms.colorWhite;
} else {
var _skTemp2: vec4<f32>;
if any(colorRed != colorGreen) {
_skTemp2 = result;
} else {
_skTemp2 = select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite)));
}
_skTemp1 = _skTemp2;
}
return _skTemp1;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}