| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorWhite: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw); |
| var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); |
| var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); |
| var _skTemp0: vec4<f32>; |
| if any(_globalUniforms.colorWhite != colorBlue) { |
| _skTemp0 = select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed))); |
| } else { |
| _skTemp0 = select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen))); |
| } |
| var result: vec4<f32> = _skTemp0; |
| var _skTemp1: vec4<f32>; |
| if all(colorRed == colorBlue) { |
| _skTemp1 = _globalUniforms.colorWhite; |
| } else { |
| var _skTemp2: vec4<f32>; |
| if any(colorRed != colorGreen) { |
| _skTemp2 = result; |
| } else { |
| _skTemp2 = select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite))); |
| } |
| _skTemp1 = _skTemp2; |
| } |
| return _skTemp1; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |