| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _7_unknownInput : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| int _30 = int(_7_unknownInput); |
| int i = _30; |
| int4 i4 = _30.xxxx; |
| i4 = int4(_30.xx, 0, 1); |
| i4 = int4(0, _30, 1, 0); |
| int4 _42 = int4(0, _30, 0, _30); |
| i4 = _42; |
| return float4(float(0), float(_42.y), float(_42.z), float(_42.w)); |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |