| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 scalar = _7_colorGreen * 0.5f; |
| scalar.w = 2.0f; |
| scalar.y *= 4.0f; |
| float3 _52 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), scalar.yzw); |
| scalar = float4(scalar.x, _52.x, _52.y, _52.z); |
| float4 _55 = scalar; |
| float4 _60 = _55.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); |
| float4 _61 = scalar; |
| float4 _62 = float4(_60.w, _60.y, _60.x, _60.z); |
| scalar = _62; |
| float _69 = 0.0f; |
| if (_62.w <= 1.0f) |
| { |
| _69 = _62.z; |
| } |
| else |
| { |
| _69 = 0.0f; |
| } |
| scalar.x += _69; |
| float4 array[1] = { 0.0f.xxxx }; |
| array[0] = _7_colorGreen * 0.5f; |
| array[0].w = 2.0f; |
| array[0].y *= 4.0f; |
| float3 _89 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[0].yzw); |
| array[0] = float4(array[0].x, _89.x, _89.y, _89.z); |
| float4 _95 = array[0].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); |
| array[0] = float4(_95.w, _95.y, _95.x, _95.z); |
| float _105 = 0.0f; |
| if (array[0].w <= 1.0f) |
| { |
| _105 = array[0].z; |
| } |
| else |
| { |
| _105 = 0.0f; |
| } |
| array[0].x += _105; |
| bool _126 = false; |
| if (all(bool4(scalar.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, scalar.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, scalar.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, scalar.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w))) |
| { |
| _126 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)); |
| } |
| else |
| { |
| _126 = false; |
| } |
| float4 _127 = 0.0f.xxxx; |
| if (_126) |
| { |
| _127 = _7_colorGreen; |
| } |
| else |
| { |
| _127 = _7_colorRed; |
| } |
| return _127; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |