blob: 0fb3c7636e957c18eff16f5ca4a81c045d048f17 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _7_colorGreen : packoffset(c0);
float4 _7_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _21)
{
float4 scalar = _7_colorGreen * 0.5f;
scalar.w = 2.0f;
scalar.y *= 4.0f;
float3 _52 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), scalar.yzw);
scalar = float4(scalar.x, _52.x, _52.y, _52.z);
float4 _55 = scalar;
float4 _60 = _55.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f);
float4 _61 = scalar;
float4 _62 = float4(_60.w, _60.y, _60.x, _60.z);
scalar = _62;
float _69 = 0.0f;
if (_62.w <= 1.0f)
{
_69 = _62.z;
}
else
{
_69 = 0.0f;
}
scalar.x += _69;
float4 array[1] = { 0.0f.xxxx };
array[0] = _7_colorGreen * 0.5f;
array[0].w = 2.0f;
array[0].y *= 4.0f;
float3 _89 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[0].yzw);
array[0] = float4(array[0].x, _89.x, _89.y, _89.z);
float4 _95 = array[0].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f);
array[0] = float4(_95.w, _95.y, _95.x, _95.z);
float _105 = 0.0f;
if (array[0].w <= 1.0f)
{
_105 = array[0].z;
}
else
{
_105 = 0.0f;
}
array[0].x += _105;
bool _126 = false;
if (all(bool4(scalar.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, scalar.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, scalar.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, scalar.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)))
{
_126 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w));
}
else
{
_126 = false;
}
float4 _127 = 0.0f.xxxx;
if (_126)
{
_127 = _7_colorGreen;
}
else
{
_127 = _7_colorRed;
}
return _127;
}
void frag_main()
{
float2 _17 = 0.0f.xx;
sk_FragColor = main(_17);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}