| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn return_in_one_case_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1 { |
| val = val + i32(1); |
| return false; |
| } |
| case default { |
| val = val + i32(1); |
| } |
| } |
| return val == 1; |
| } |
| } |
| fn return_in_default_bi(x: i32) -> bool { |
| { |
| switch x { |
| case default { |
| return true; |
| } |
| } |
| } |
| } |
| fn return_in_every_case_bi(x: i32) -> bool { |
| { |
| switch x { |
| case 1 { |
| return false; |
| } |
| case default { |
| return true; |
| } |
| } |
| } |
| } |
| fn return_in_every_case_no_default_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1 { |
| return false; |
| } |
| case 2 { |
| return true; |
| } |
| case default {} |
| } |
| val = val + i32(1); |
| return val == 1; |
| } |
| } |
| fn case_has_break_before_return_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1 { |
| break; |
| } |
| case 2 { |
| return true; |
| } |
| case default { |
| return true; |
| } |
| } |
| val = val + i32(1); |
| return val == 1; |
| } |
| } |
| fn case_has_break_after_return_bi(x: i32) -> bool { |
| { |
| switch x { |
| case 1 { |
| return false; |
| } |
| case 2 { |
| return true; |
| } |
| case default { |
| return true; |
| } |
| } |
| } |
| } |
| fn no_return_in_default_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1 { |
| return false; |
| } |
| case 2 { |
| return true; |
| } |
| case default { |
| break; |
| } |
| } |
| val = val + i32(1); |
| return val == 1; |
| } |
| } |
| fn empty_default_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1 { |
| return false; |
| } |
| case 2 { |
| return true; |
| } |
| case default { |
| ; |
| } |
| } |
| val = val + i32(1); |
| return val == 1; |
| } |
| } |
| fn return_with_fallthrough_bi(x: i32) -> bool { |
| { |
| switch x { |
| case 1, 2 { |
| return true; |
| } |
| case default { |
| return false; |
| } |
| } |
| } |
| } |
| fn fallthrough_ends_in_break_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1, 2 { |
| break; |
| } |
| case default { |
| return false; |
| } |
| } |
| val = val + i32(1); |
| return val == 1; |
| } |
| } |
| fn fallthrough_to_default_with_break_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1, 2, default { |
| break; |
| } |
| } |
| val = val + i32(1); |
| return val == 1; |
| } |
| } |
| fn fallthrough_to_default_with_return_bi(x: i32) -> bool { |
| { |
| switch x { |
| case 1, 2, default { |
| return true; |
| } |
| } |
| } |
| } |
| fn fallthrough_with_loop_break_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1, 2, default { |
| var _skTemp0: bool = false; |
| if x == 1 { |
| { |
| var i: i32 = 0; |
| loop { |
| { |
| val = val + i32(1); |
| break; |
| } |
| continuing { |
| i = i + i32(1); |
| break if i >= 5; |
| } |
| } |
| } |
| _skTemp0 = true; // fallthrough |
| } |
| if _skTemp0 || x == 2 { |
| ; |
| // fallthrough |
| } |
| return true; |
| } |
| } |
| } |
| } |
| fn fallthrough_with_loop_continue_bi(x: i32) -> bool { |
| { |
| var val: i32 = 0; |
| switch x { |
| case 1, 2, default { |
| var _skTemp1: bool = false; |
| if x == 1 { |
| { |
| var i: i32 = 0; |
| loop { |
| { |
| val = val + i32(1); |
| continue; |
| } |
| continuing { |
| i = i + i32(1); |
| break if i >= 5; |
| } |
| } |
| } |
| _skTemp1 = true; // fallthrough |
| } |
| if _skTemp1 || x == 2 { |
| ; |
| // fallthrough |
| } |
| return true; |
| } |
| } |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var x: i32 = i32(_globalUniforms.colorGreen.y); |
| var _skTemp2: vec4<f32>; |
| var _skTemp3: bool; |
| var _skTemp4: bool; |
| var _skTemp5: bool; |
| var _skTemp6: bool; |
| var _skTemp7: bool; |
| var _skTemp8: bool; |
| var _skTemp9: bool; |
| var _skTemp10: bool; |
| var _skTemp11: bool; |
| var _skTemp12: bool; |
| var _skTemp13: bool; |
| var _skTemp14: bool; |
| var _skTemp15: bool; |
| let _skTemp16 = return_in_one_case_bi(x); |
| if _skTemp16 { |
| let _skTemp17 = return_in_default_bi(x); |
| _skTemp15 = _skTemp17; |
| } else { |
| _skTemp15 = false; |
| } |
| if _skTemp15 { |
| let _skTemp18 = return_in_every_case_bi(x); |
| _skTemp14 = _skTemp18; |
| } else { |
| _skTemp14 = false; |
| } |
| if _skTemp14 { |
| let _skTemp19 = return_in_every_case_no_default_bi(x); |
| _skTemp13 = _skTemp19; |
| } else { |
| _skTemp13 = false; |
| } |
| if _skTemp13 { |
| let _skTemp20 = case_has_break_before_return_bi(x); |
| _skTemp12 = _skTemp20; |
| } else { |
| _skTemp12 = false; |
| } |
| if _skTemp12 { |
| let _skTemp21 = case_has_break_after_return_bi(x); |
| _skTemp11 = _skTemp21; |
| } else { |
| _skTemp11 = false; |
| } |
| if _skTemp11 { |
| let _skTemp22 = no_return_in_default_bi(x); |
| _skTemp10 = _skTemp22; |
| } else { |
| _skTemp10 = false; |
| } |
| if _skTemp10 { |
| let _skTemp23 = empty_default_bi(x); |
| _skTemp9 = _skTemp23; |
| } else { |
| _skTemp9 = false; |
| } |
| if _skTemp9 { |
| let _skTemp24 = return_with_fallthrough_bi(x); |
| _skTemp8 = _skTemp24; |
| } else { |
| _skTemp8 = false; |
| } |
| if _skTemp8 { |
| let _skTemp25 = fallthrough_ends_in_break_bi(x); |
| _skTemp7 = _skTemp25; |
| } else { |
| _skTemp7 = false; |
| } |
| if _skTemp7 { |
| let _skTemp26 = fallthrough_to_default_with_break_bi(x); |
| _skTemp6 = _skTemp26; |
| } else { |
| _skTemp6 = false; |
| } |
| if _skTemp6 { |
| let _skTemp27 = fallthrough_to_default_with_return_bi(x); |
| _skTemp5 = _skTemp27; |
| } else { |
| _skTemp5 = false; |
| } |
| if _skTemp5 { |
| let _skTemp28 = fallthrough_with_loop_break_bi(x); |
| _skTemp4 = _skTemp28; |
| } else { |
| _skTemp4 = false; |
| } |
| if _skTemp4 { |
| let _skTemp29 = fallthrough_with_loop_continue_bi(x); |
| _skTemp3 = _skTemp29; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| _skTemp2 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp2 = _globalUniforms.colorRed; |
| } |
| return _skTemp2; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |