| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSIn { |
| @location(2) @interpolate(flat) bufferIndex: i32, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct storageBuffer { |
| offset: u32, |
| inputData: array<SomeData>, |
| }; |
| @group(0) @binding(0) var<storage, read> _storage0 : storageBuffer; |
| struct outputBuffer { |
| outputData: array<SomeData>, |
| }; |
| @group(0) @binding(1) var<storage, read_write> _storage1 : outputBuffer; |
| struct SomeData { |
| a: vec4<f32>, |
| b: vec2<f32>, |
| }; |
| fn _skslMain(_stageIn: FSIn, coords: vec2<f32>) -> vec4<f32> { |
| { |
| let _skTemp2 = _storage0.offset; |
| let _skTemp3 = _storage0.offset; |
| _storage1.outputData[_skTemp2] = _storage0.inputData[_skTemp3]; |
| return vec4<f32>(_storage0.inputData[_stageIn.bufferIndex].a * _storage0.inputData[_stageIn.bufferIndex].b.x); |
| } |
| } |
| @fragment fn main(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(_stageIn, /*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |