| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _12_colorGreen : packoffset(c0); |
| float4 _12_colorRed : packoffset(c1); |
| float _12_unknownInput : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool return_on_both_sides_b() |
| { |
| if (_12_unknownInput == 1.0f) |
| { |
| return true; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| bool for_inside_body_b() |
| { |
| for (int x = 0; x <= 10; x++) |
| { |
| return true; |
| } |
| } |
| |
| bool after_for_body_b() |
| { |
| for (int x = 0; x <= 10; x++) |
| { |
| } |
| return true; |
| } |
| |
| bool for_with_double_sided_conditional_return_b() |
| { |
| for (int x = 0; x <= 10; x++) |
| { |
| if (_12_unknownInput == 1.0f) |
| { |
| return true; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| } |
| |
| bool if_else_chain_b() |
| { |
| if (_12_unknownInput == 1.0f) |
| { |
| return true; |
| } |
| else |
| { |
| if (_12_unknownInput == 2.0f) |
| { |
| return false; |
| } |
| else |
| { |
| if (_12_unknownInput == 3.0f) |
| { |
| return true; |
| } |
| else |
| { |
| if (_12_unknownInput == 4.0f) |
| { |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| } |
| } |
| } |
| |
| float4 main(float2 _112) |
| { |
| bool _117 = false; |
| if (true) |
| { |
| _117 = return_on_both_sides_b(); |
| } |
| else |
| { |
| _117 = false; |
| } |
| bool _121 = false; |
| if (_117) |
| { |
| _121 = for_inside_body_b(); |
| } |
| else |
| { |
| _121 = false; |
| } |
| bool _125 = false; |
| if (_121) |
| { |
| _125 = after_for_body_b(); |
| } |
| else |
| { |
| _125 = false; |
| } |
| bool _129 = false; |
| if (_125) |
| { |
| _129 = for_with_double_sided_conditional_return_b(); |
| } |
| else |
| { |
| _129 = false; |
| } |
| bool _133 = false; |
| if (_129) |
| { |
| _133 = if_else_chain_b(); |
| } |
| else |
| { |
| _133 = false; |
| } |
| float4 _134 = 0.0f.xxxx; |
| if (_133) |
| { |
| _134 = _12_colorGreen; |
| } |
| else |
| { |
| _134 = _12_colorRed; |
| } |
| return _134; |
| } |
| |
| void frag_main() |
| { |
| float2 _22 = 0.0f.xx; |
| sk_FragColor = main(_22); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |