| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| unknownInput: f32, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| var b: bool = true; |
| var s: i32 = i32(_globalUniforms.unknownInput); |
| var i: i32 = i32(_globalUniforms.unknownInput); |
| var us: u32 = u32(_globalUniforms.unknownInput); |
| var ui: u32 = u32(_globalUniforms.unknownInput); |
| var h: f32 = f32(_globalUniforms.unknownInput); |
| var f: f32 = _globalUniforms.unknownInput; |
| var s2s: i32 = s; |
| var i2s: i32 = i32(i); |
| var us2s: i32 = i32(us); |
| var ui2s: i32 = i32(ui); |
| var h2s: i32 = i32(h); |
| var f2s: i32 = i32(f); |
| var b2s: i32 = i32(b); |
| var s2i: i32 = i32(s); |
| var i2i: i32 = i; |
| var us2i: i32 = i32(us); |
| var ui2i: i32 = i32(ui); |
| var h2i: i32 = i32(h); |
| var f2i: i32 = i32(f); |
| var b2i: i32 = i32(b); |
| var s2us: u32 = u32(s); |
| var i2us: u32 = u32(i); |
| var us2us: u32 = us; |
| var ui2us: u32 = u32(ui); |
| var h2us: u32 = u32(h); |
| var f2us: u32 = u32(f); |
| var b2us: u32 = u32(b); |
| var s2ui: u32 = u32(s); |
| var i2ui: u32 = u32(i); |
| var us2ui: u32 = u32(us); |
| var ui2ui: u32 = ui; |
| var h2ui: u32 = u32(h); |
| var f2ui: u32 = u32(f); |
| var b2ui: u32 = u32(b); |
| var s2f: f32 = f32(s); |
| var i2f: f32 = f32(i); |
| var us2f: f32 = f32(us); |
| var ui2f: f32 = f32(ui); |
| var h2f: f32 = f32(h); |
| var f2f: f32 = f; |
| var b2f: f32 = f32(b); |
| (*_stageOut).sk_FragColor.x = (((((((((((((((((((((f32(s) + f32(i)) + f32(us)) + f32(ui)) + h) + f32(f)) + f32(s2s)) + f32(i2s)) + f32(us2s)) + f32(ui2s)) + f32(h2s)) + f32(f2s)) + f32(b2s)) + f32(s2i)) + f32(i2i)) + f32(us2i)) + f32(ui2i)) + f32(h2i)) + f32(f2i)) + f32(b2i)) + f32(s2us)) + f32(i2us)) + f32(us2us); |
| (*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f32(ui2us) + f32(h2us)) + f32(f2us)) + f32(b2us)) + f32(s2ui)) + f32(i2ui)) + f32(us2ui)) + f32(ui2ui)) + f32(h2ui)) + f32(f2ui)) + f32(b2ui)) + f32(s2f)) + f32(i2f)) + f32(us2f)) + f32(ui2f)) + f32(h2f)) + f32(f2f)) + f32(b2f)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |