blob: c005566348cb0a4202c20366fb3e2b89de0a6fa4 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _7_colorGreen : packoffset(c0);
float4 _7_colorRed : packoffset(c1);
row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _22)
{
bool ok = true;
bool _49 = false;
if (true)
{
float4 _40 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
_49 = all(bool4(_40.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _40.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _40.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _40.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
}
else
{
_49 = false;
}
ok = _49;
bool _61 = false;
if (_49)
{
float4 _58 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
_61 = all(bool4(_58.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _58.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _58.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _58.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
}
else
{
_61 = false;
}
ok = _61;
bool _83 = false;
if (_61)
{
int4 _76 = int4(int(_7_testMatrix2x2[0].x), int(_7_testMatrix2x2[0].y), int(_7_testMatrix2x2[1].x), int(_7_testMatrix2x2[1].y));
_83 = all(bool4(_76.x == int4(1, 2, 3, 4).x, _76.y == int4(1, 2, 3, 4).y, _76.z == int4(1, 2, 3, 4).z, _76.w == int4(1, 2, 3, 4).w));
}
else
{
_83 = false;
}
ok = _83;
bool _101 = false;
if (_83)
{
bool4 _97 = bool4(_7_testMatrix2x2[0].x != 0.0f, _7_testMatrix2x2[0].y != 0.0f, _7_testMatrix2x2[1].x != 0.0f, _7_testMatrix2x2[1].y != 0.0f);
_101 = all(bool4(_97.x == bool4(true, true, true, true).x, _97.y == bool4(true, true, true, true).y, _97.z == bool4(true, true, true, true).z, _97.w == bool4(true, true, true, true).w));
}
else
{
_101 = false;
}
ok = _101;
float4 _102 = 0.0f.xxxx;
if (_101)
{
_102 = _7_colorGreen;
}
else
{
_102 = _7_colorRed;
}
return _102;
}
void frag_main()
{
float2 _18 = 0.0f.xx;
sk_FragColor = main(_18);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}