| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| void outParameterWrite_vh4(out vec4 x) { | |
| x = colorGreen; | |
| } | |
| void outParameterWriteIndirect_vh4(out vec4 c) { | |
| outParameterWrite_vh4(c); | |
| } | |
| void inoutParameterWrite_vh4(inout vec4 x) { | |
| x *= x; | |
| } | |
| void inoutParameterWriteIndirect_vh4(inout vec4 x) { | |
| inoutParameterWrite_vh4(x); | |
| } | |
| vec4 main() { | |
| vec4 c; | |
| outParameterWrite_vh4(c); | |
| outParameterWriteIndirect_vh4(c); | |
| inoutParameterWrite_vh4(c); | |
| inoutParameterWriteIndirect_vh4(c); | |
| return c; | |
| } |