| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| vec4 main() { | |
| float _0_x = 1.0; | |
| _0_x = length(_0_x); | |
| _0_x = distance(_0_x, 2.0); | |
| _0_x = dot(_0_x, 2.0); | |
| _0_x = normalize(_0_x); | |
| vec2 _1_x = vec2(1.0, 2.0); | |
| _1_x = vec2(length(_1_x)); | |
| _1_x = vec2(distance(_1_x, vec2(3.0, 4.0))); | |
| _1_x = vec2(dot(_1_x, vec2(3.0, 4.0))); | |
| _1_x = normalize(_1_x); | |
| return colorGreen; | |
| } |