| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| constant const int SEVEN = 7; |
| constant const int TEN = 10; |
| constant const half4x4 MATRIXFIVE = half4x4(5.0h); |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| thread bool operator==(const half4x4 left, const half4x4 right); |
| thread bool operator!=(const half4x4 left, const half4x4 right); |
| thread bool operator==(const half4x4 left, const half4x4 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]) && |
| all(left[3] == right[3]); |
| } |
| thread bool operator!=(const half4x4 left, const half4x4 right) { |
| return !(left == right); |
| } |
| bool verify_const_globals_biih44(int seven, int ten, half4x4 matrixFive) { |
| return (seven == 7 && ten == 10) && matrixFive == half4x4(5.0h); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |