| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _8_colorRed : packoffset(c0); |
| float4 _8_colorGreen : packoffset(c1); |
| float4 _8_colorWhite : packoffset(c2); |
| float4 _8_colorBlack : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void setToColorBlack_vh4(out float4 _23) |
| { |
| _23 = _8_colorBlack; |
| } |
| |
| float4 main(float2 _31) |
| { |
| float4 b = _8_colorRed; |
| float4 c = _8_colorGreen; |
| float4 _43 = 0.0f.xxxx; |
| setToColorBlack_vh4(_43); |
| float4 d = _43; |
| float4 a = _8_colorWhite; |
| float4 _49 = _8_colorWhite * _8_colorWhite; |
| a = _49; |
| float4 _50 = _8_colorRed * _8_colorRed; |
| b = _50; |
| float4 _51 = _8_colorGreen * _8_colorGreen; |
| c = _51; |
| float4 _52 = _43 * _43; |
| d = _52; |
| bool _66 = false; |
| if (all(bool4(_49.x == _8_colorWhite.x, _49.y == _8_colorWhite.y, _49.z == _8_colorWhite.z, _49.w == _8_colorWhite.w))) |
| { |
| _66 = all(bool4(_50.x == _8_colorRed.x, _50.y == _8_colorRed.y, _50.z == _8_colorRed.z, _50.w == _8_colorRed.w)); |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _73 = false; |
| if (_66) |
| { |
| _73 = all(bool4(_51.x == _8_colorGreen.x, _51.y == _8_colorGreen.y, _51.z == _8_colorGreen.z, _51.w == _8_colorGreen.w)); |
| } |
| else |
| { |
| _73 = false; |
| } |
| bool _80 = false; |
| if (_73) |
| { |
| _80 = all(bool4(_52.x == _8_colorBlack.x, _52.y == _8_colorBlack.y, _52.z == _8_colorBlack.z, _52.w == _8_colorBlack.w)); |
| } |
| else |
| { |
| _80 = false; |
| } |
| float4 _81 = 0.0f.xxxx; |
| if (_80) |
| { |
| _81 = _8_colorGreen; |
| } |
| else |
| { |
| _81 = _8_colorRed; |
| } |
| return _81; |
| } |
| |
| void frag_main() |
| { |
| float2 _18 = 0.0f.xx; |
| sk_FragColor = main(_18); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |