| cbuffer sksl_synthetic_uniforms : register(b0, space0) | 
 | { | 
 |     float2 _13_u_skRTFlip : packoffset(c1024); | 
 | }; | 
 |  | 
 |  | 
 | static bool gl_FrontFacing; | 
 | static float4 sk_FragColor; | 
 |  | 
 | struct SPIRV_Cross_Input | 
 | { | 
 |     bool gl_FrontFacing : SV_IsFrontFace; | 
 | }; | 
 |  | 
 | struct SPIRV_Cross_Output | 
 | { | 
 |     float4 sk_FragColor : SV_Target0; | 
 | }; | 
 |  | 
 | void frag_main() | 
 | { | 
 |     sk_FragColor = float(((_13_u_skRTFlip.y > 0.0f) != gl_FrontFacing) ? 1 : (-1)).xxxx; | 
 | } | 
 |  | 
 | SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) | 
 | { | 
 |     gl_FrontFacing = stage_input.gl_FrontFacing; | 
 |     frag_main(); | 
 |     SPIRV_Cross_Output stage_output; | 
 |     stage_output.sk_FragColor = sk_FragColor; | 
 |     return stage_output; | 
 | } |