blob: 80609f0df8399f3bb1fe8cd928690d10f365614c [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
struct S {
f: f32,
af: array<f32, 5>,
h4: vec4<f32>,
ah4: array<vec4<f32>, 5>,
};
var<private> globalVar: vec4<f32>;
var<private> globalStruct: S;
fn keepAlive_vh(h: ptr<function, f32>) {
{
}
}
fn keepAlive_vf(f: ptr<function, f32>) {
{
}
}
fn keepAlive_vi(i: ptr<function, i32>) {
{
}
}
fn assignToFunctionParameter_vif(_skParam0: i32, y: ptr<function, f32>) {
var x = _skParam0;
{
x = 1;
(*y) = 1.0;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var i: i32 = 0;
var i4: vec4<i32> = vec4<i32>(1, 2, 3, 4);
var f3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
var x: vec4<f32>;
x.w = 0.0;
x = vec4<f32>((vec2<f32>(0.0)), x.zw).yxzw;
var ai: array<i32, 1>;
ai[0] = 0;
var ai4: array<vec4<i32>, 1>;
ai4[0] = vec4<i32>(1, 2, 3, 4);
var ah3x3: array<mat3x3<f32>, 1>;
ah3x3[0] = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
var af4: array<vec4<f32>, 1>;
af4[0].x = 0.0;
af4[0] = (vec4<f32>(1.0)).zxwy;
var s: S;
s.f = 0.0;
s.af[1] = 0.0;
s.h4 = vec4<f32>((vec3<f32>(9.0)), s.h4.w).yzxw;
s.ah4[2] = vec4<f32>((vec2<f32>(5.0)), s.ah4[2].xz).zxwy;
globalVar = vec4<f32>(0.0);
globalStruct.f = 0.0;
var _skTemp0: f32 = f3x3[0].x;
assignToFunctionParameter_vif(0, &_skTemp0);
f3x3[0].x = _skTemp0;
var l: f32;
l = 0.0;
ai[0] = ai[0] + ai4[0].x;
s.f = 1.0;
s.af[0] = 2.0;
s.h4 = vec4<f32>(1.0);
s.ah4[0] = vec4<f32>(2.0);
var repeat: f32;
repeat = 1.0;
repeat = repeat;
var _skTemp1: f32 = af4[0].x;
keepAlive_vf(&_skTemp1);
af4[0].x = _skTemp1;
var _skTemp2: f32 = ah3x3[0][0].x;
keepAlive_vh(&_skTemp2);
ah3x3[0][0].x = _skTemp2;
var _skTemp3: i32 = i;
keepAlive_vi(&_skTemp3);
i = _skTemp3;
var _skTemp4: i32 = i4.y;
keepAlive_vi(&_skTemp4);
i4.y = _skTemp4;
var _skTemp5: i32 = ai[0];
keepAlive_vi(&_skTemp5);
ai[0] = _skTemp5;
var _skTemp6: i32 = ai4[0].x;
keepAlive_vi(&_skTemp6);
ai4[0].x = _skTemp6;
var _skTemp7: f32 = x.y;
keepAlive_vh(&_skTemp7);
x.y = _skTemp7;
var _skTemp8: f32 = s.f;
keepAlive_vf(&_skTemp8);
s.f = _skTemp8;
var _skTemp9: f32 = l;
keepAlive_vh(&_skTemp9);
l = _skTemp9;
var _skTemp10: f32 = f3x3[0].x;
keepAlive_vf(&_skTemp10);
f3x3[0].x = _skTemp10;
var _skTemp11: f32 = repeat;
keepAlive_vf(&_skTemp11);
repeat = _skTemp11;
return _globalUniforms.colorGreen;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}