| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float _32[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; |
| float test1[4] = _32; |
| float2 _39[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) }; |
| float2 test2[2] = _39; |
| float4x4 _51[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) }; |
| float4x4 test3[1] = _51; |
| float4 _69 = 0.0f.xxxx; |
| if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f) |
| { |
| _69 = _7_colorGreen; |
| } |
| else |
| { |
| _69 = _7_colorRed; |
| } |
| return _69; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |