| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| uniform vec4 testInputs; | |
| vec4 main() { | |
| uint xy = packUnorm2x16(testInputs.xy); | |
| uint zw = packUnorm2x16(testInputs.zw); | |
| const vec2 tolerance = vec2(0.015625); | |
| return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed; | |
| } |