| out vec4 sk_FragColor; | |
| uniform vec4 colorRed; | |
| uniform vec4 colorGreen; | |
| struct S { | |
| int c; | |
| }; | |
| bool inner_test_b() { | |
| S x = S(1); | |
| S y = S(1); | |
| return x == y; | |
| } | |
| bool test_bb(bool S) { | |
| return inner_test_b(); | |
| } | |
| vec4 main() { | |
| return test_bb(true) ? colorGreen : colorRed; | |
| } |