| uniform half4 colorGreen, colorRed; | |
| bool switch_fallthrough(int value) { | |
| bool ok = false; | |
| switch (value) { | |
| case 2: break; | |
| case 1: | |
| case 0: ok = true; break; | |
| default: break; | |
| } | |
| return ok; | |
| } | |
| bool switch_fallthrough_twice(int value) { | |
| bool ok = false; | |
| switch (value) { | |
| case 0: break; | |
| case 1: | |
| case 2: | |
| case 3: ok = true; break; | |
| default: break; | |
| } | |
| return ok; | |
| } | |
| half4 main(float2 coords) { | |
| int x = int(colorGreen.g); | |
| return (switch_fallthrough(x) && switch_fallthrough_twice(x)) ? colorGreen : colorRed; | |
| } |