| uniform half4 colorGreen, colorRed; | |
| half4 main(float2 xy) { | |
| int one = int(colorGreen.g); | |
| int zero = int(colorGreen.r); | |
| int undefined = (one / zero) + (zero / zero); | |
| // We have to use the result somehow, in order to prevent dead-code elimination. | |
| return (undefined != 9876543) ? colorGreen : colorRed; | |
| } |