| uniform half4 colorGreen; | |
| inline half4 initLoopVar() { | |
| return half4(0.0625); | |
| } | |
| inline bool shouldLoop(half4 v) { | |
| return v.x < 0.5; | |
| } | |
| inline half4 grow(half4 v) { | |
| return v + half4(0.125); | |
| } | |
| half4 main(float2 coords) { | |
| for (half4 color = initLoopVar(); shouldLoop(color); color = grow(color)) {} | |
| return colorGreen; | |
| } |