#version 400 | |
layout (points) in ; | |
layout (invocations = 2) in ; | |
layout (line_strip, max_vertices = 2) out ; | |
void main() { | |
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID)); | |
EmitVertex(); | |
gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID)); | |
EmitVertex(); | |
EndPrimitive(); | |
} |