blob: 6dc077a5936247a5a6b1d614678c2f6a2fbd4369 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/vk/GrVkRenderTarget.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrBackendSurfaceMutableStateImpl.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/vk/GrVkAttachment.h"
#include "src/gpu/vk/GrVkCommandBuffer.h"
#include "src/gpu/vk/GrVkDescriptorSet.h"
#include "src/gpu/vk/GrVkFramebuffer.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkImageView.h"
#include "src/gpu/vk/GrVkResourceProvider.h"
#include "src/gpu/vk/GrVkUtil.h"
#include "include/gpu/vk/GrVkTypes.h"
#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
static int renderpass_features_to_index(bool hasResolve, bool hasStencil,
GrVkRenderPass::SelfDependencyFlags selfDepFlags,
GrVkRenderPass::LoadFromResolve loadFromReslove) {
int index = 0;
if (hasResolve) {
index += 1;
}
if (hasStencil) {
index += 2;
}
if (selfDepFlags & GrVkRenderPass::SelfDependencyFlags::kForInputAttachment) {
index += 4;
}
if (selfDepFlags & GrVkRenderPass::SelfDependencyFlags::kForNonCoherentAdvBlend) {
index += 8;
}
if (loadFromReslove == GrVkRenderPass::LoadFromResolve::kLoad) {
index += 16;
}
return index;
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
SkISize dimensions,
sk_sp<GrVkAttachment> colorAttachment,
sk_sp<GrVkAttachment> resolveAttachment,
CreateType createType)
: GrSurface(gpu, dimensions,
colorAttachment->isProtected() ? GrProtected::kYes : GrProtected::kNo)
// for the moment we only support 1:1 color to stencil
, GrRenderTarget(gpu, dimensions, colorAttachment->numSamples(),
colorAttachment->isProtected() ? GrProtected::kYes : GrProtected::kNo)
, fColorAttachment(std::move(colorAttachment))
, fResolveAttachment(std::move(resolveAttachment))
, fCachedFramebuffers()
, fCachedRenderPasses() {
SkASSERT(fColorAttachment);
SkASSERT(!resolveAttachment ||
(fResolveAttachment->isProtected() == fColorAttachment->isProtected()));
SkASSERT(SkToBool(fColorAttachment->vkUsageFlags() & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT));
this->setFlags();
if (createType == CreateType::kDirectlyWrapped) {
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
}
}
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
SkISize dimensions,
sk_sp<GrVkAttachment> colorAttachment,
const GrVkRenderPass* renderPass,
VkCommandBuffer secondaryCommandBuffer)
: GrSurface(gpu, dimensions,
colorAttachment->isProtected() ? GrProtected::kYes : GrProtected::kNo)
, GrRenderTarget(gpu, dimensions, 1,
colorAttachment->isProtected() ? GrProtected::kYes : GrProtected::kNo)
, fColorAttachment(std::move(colorAttachment))
, fCachedFramebuffers()
, fCachedRenderPasses()
, fSecondaryCommandBuffer(secondaryCommandBuffer) {
SkASSERT(fColorAttachment->numSamples() == 1);
SkASSERT(fSecondaryCommandBuffer != VK_NULL_HANDLE);
SkASSERT(SkToBool(fColorAttachment->vkUsageFlags() & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT));
SkASSERT(!SkToBool(fColorAttachment->vkUsageFlags() & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT));
this->setFlags();
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
// We use the cached renderpass with no stencil and no extra dependencies to hold the external
// render pass.
int exteralRPIndex = renderpass_features_to_index(false, false, SelfDependencyFlags::kNone,
LoadFromResolve::kNo);
fCachedRenderPasses[exteralRPIndex] = renderPass;
}
void GrVkRenderTarget::setFlags() {
GrVkAttachment* nonMSAAAttachment = this->nonMSAAAttachment();
if (nonMSAAAttachment && nonMSAAAttachment->supportsInputAttachmentUsage()) {
this->setVkRTSupportsInputAttachment();
}
}
sk_sp<GrVkRenderTarget> GrVkRenderTarget::MakeWrappedRenderTarget(
GrVkGpu* gpu,
SkISize dimensions,
int sampleCnt,
const GrVkImageInfo& info,
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) {
SkASSERT(VK_NULL_HANDLE != info.fImage);
SkASSERT(1 == info.fLevelCount);
SkASSERT(sampleCnt >= 1 && info.fSampleCount >= 1);
int wrappedImageSampleCnt = static_cast<int>(info.fSampleCount);
if (sampleCnt != wrappedImageSampleCnt && wrappedImageSampleCnt != 1) {
return nullptr;
}
sk_sp<GrVkAttachment> wrappedAttachment =
GrVkAttachment::MakeWrapped(gpu, dimensions, info, std::move(mutableState),
GrAttachment::UsageFlags::kColorAttachment,
kBorrow_GrWrapOwnership, GrWrapCacheable::kNo);
if (!wrappedAttachment) {
return nullptr;
}
sk_sp<GrVkAttachment> colorAttachment;
colorAttachment = std::move(wrappedAttachment);
if (!colorAttachment) {
return nullptr;
}
GrVkRenderTarget* vkRT = new GrVkRenderTarget(gpu, dimensions, std::move(colorAttachment),
nullptr, CreateType::kDirectlyWrapped);
return sk_sp<GrVkRenderTarget>(vkRT);
}
sk_sp<GrVkRenderTarget> GrVkRenderTarget::MakeSecondaryCBRenderTarget(
GrVkGpu* gpu, SkISize dimensions, const GrVkDrawableInfo& vkInfo) {
const GrVkRenderPass* rp = gpu->resourceProvider().findCompatibleExternalRenderPass(
vkInfo.fCompatibleRenderPass, vkInfo.fColorAttachmentIndex);
if (!rp) {
return nullptr;
}
if (vkInfo.fSecondaryCommandBuffer == VK_NULL_HANDLE) {
return nullptr;
}
// We only set the few properties of the GrVkImageInfo that we know like layout and format. The
// others we keep at the default "null" values.
GrVkImageInfo info;
info.fImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
info.fFormat = vkInfo.fFormat;
info.fImageUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState(new GrBackendSurfaceMutableStateImpl(
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_QUEUE_FAMILY_IGNORED));
sk_sp<GrVkAttachment> scbAttachment =
GrVkAttachment::MakeWrapped(gpu, dimensions, info, std::move(mutableState),
GrAttachment::UsageFlags::kColorAttachment,
kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, true);
GrVkRenderTarget* vkRT = new GrVkRenderTarget(gpu, dimensions, std::move(scbAttachment),
rp, vkInfo.fSecondaryCommandBuffer);
return sk_sp<GrVkRenderTarget>(vkRT);
}
GrVkAttachment* GrVkRenderTarget::nonMSAAAttachment() const {
if (fColorAttachment->numSamples() == 1) {
return fColorAttachment.get();
} else {
return fResolveAttachment.get();
}
}
bool GrVkRenderTarget::completeStencilAttachment() {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
return true;
}
const GrVkRenderPass* GrVkRenderTarget::externalRenderPass() const {
SkASSERT(this->wrapsSecondaryCommandBuffer());
// We use the cached render pass with no attachments or self dependencies to hold the
// external render pass.
int exteralRPIndex = renderpass_features_to_index(false, false, SelfDependencyFlags::kNone,
LoadFromResolve::kNo);
return fCachedRenderPasses[exteralRPIndex];
}
GrVkResourceProvider::CompatibleRPHandle GrVkRenderTarget::compatibleRenderPassHandle(
bool withResolve,
bool withStencil,
SelfDependencyFlags selfDepFlags,
LoadFromResolve loadFromResolve) {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
int cacheIndex =
renderpass_features_to_index(withResolve, withStencil, selfDepFlags, loadFromResolve);
SkASSERT(cacheIndex < GrVkRenderTarget::kNumCachedRenderPasses);
GrVkResourceProvider::CompatibleRPHandle* pRPHandle;
pRPHandle = &fCompatibleRPHandles[cacheIndex];
if (!pRPHandle->isValid()) {
this->createSimpleRenderPass(withResolve, withStencil, selfDepFlags, loadFromResolve);
}
#ifdef SK_DEBUG
const GrVkRenderPass* rp = fCachedRenderPasses[cacheIndex];
SkASSERT(pRPHandle->isValid() == SkToBool(rp));
if (rp) {
SkASSERT(selfDepFlags == rp->selfDependencyFlags());
}
#endif
return *pRPHandle;
}
std::pair<const GrVkRenderPass*, GrVkResourceProvider::CompatibleRPHandle>
GrVkRenderTarget::getSimpleRenderPass(bool withResolve,
bool withStencil,
SelfDependencyFlags selfDepFlags,
LoadFromResolve loadFromResolve) {
int cacheIndex = renderpass_features_to_index(withResolve, withStencil, selfDepFlags,
loadFromResolve);
SkASSERT(cacheIndex < GrVkRenderTarget::kNumCachedRenderPasses);
const GrVkRenderPass* rp = fCachedRenderPasses[cacheIndex];
if (this->wrapsSecondaryCommandBuffer()) {
SkASSERT(rp);
// The compatible handle is invalid for external render passes used in wrapped secondary
// command buffers. However, this should not be called by code using external render passes
// that needs to use the handle.
return {rp, GrVkResourceProvider::CompatibleRPHandle()};
}
if (!rp) {
rp = this->createSimpleRenderPass(withResolve, withStencil, selfDepFlags, loadFromResolve);
}
SkASSERT(!rp || fCompatibleRPHandles[cacheIndex].isValid());
return {rp, fCompatibleRPHandles[cacheIndex]};
}
const GrVkRenderPass* GrVkRenderTarget::createSimpleRenderPass(bool withResolve,
bool withStencil,
SelfDependencyFlags selfDepFlags,
LoadFromResolve loadFromResolve) {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
GrVkResourceProvider& rp = this->getVkGpu()->resourceProvider();
int cacheIndex = renderpass_features_to_index(withResolve, withStencil, selfDepFlags,
loadFromResolve);
SkASSERT(cacheIndex < GrVkRenderTarget::kNumCachedRenderPasses);
SkASSERT(!fCachedRenderPasses[cacheIndex]);
fCachedRenderPasses[cacheIndex] = rp.findCompatibleRenderPass(
*this, &fCompatibleRPHandles[cacheIndex], withResolve, withStencil, selfDepFlags,
loadFromResolve);
return fCachedRenderPasses[cacheIndex];
}
const GrVkFramebuffer* GrVkRenderTarget::getFramebuffer(bool withResolve,
bool withStencil,
SelfDependencyFlags selfDepFlags,
LoadFromResolve loadFromResolve) {
int cacheIndex =
renderpass_features_to_index(withResolve, withStencil, selfDepFlags, loadFromResolve);
SkASSERT(cacheIndex < GrVkRenderTarget::kNumCachedRenderPasses);
if (auto fb = fCachedFramebuffers[cacheIndex]) {
return fb;
}
return this->createFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve);
}
const GrVkFramebuffer* GrVkRenderTarget::createFramebuffer(bool withResolve,
bool withStencil,
SelfDependencyFlags selfDepFlags,
LoadFromResolve loadFromResolve) {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
GrVkGpu* gpu = this->getVkGpu();
auto[renderPass, compatibleHandle] =
this->getSimpleRenderPass(withResolve, withStencil, selfDepFlags, loadFromResolve);
if (!renderPass) {
return nullptr;
}
SkASSERT(compatibleHandle.isValid());
int cacheIndex =
renderpass_features_to_index(withResolve, withStencil, selfDepFlags, loadFromResolve);
SkASSERT(cacheIndex < GrVkRenderTarget::kNumCachedRenderPasses);
const GrVkAttachment* resolve = withResolve ? this->resolveAttachment() : nullptr;
// Stencil attachment view is stored in the base RT stencil attachment
const GrVkAttachment* stencil =
withStencil ? static_cast<const GrVkAttachment*>(this->getStencilAttachment())
: nullptr;
fCachedFramebuffers[cacheIndex] =
GrVkFramebuffer::Create(gpu, this->width(), this->height(), renderPass,
this->colorAttachment(), resolve, stencil, compatibleHandle);
return fCachedFramebuffers[cacheIndex];
}
void GrVkRenderTarget::getAttachmentsDescriptor(GrVkRenderPass::AttachmentsDescriptor* desc,
GrVkRenderPass::AttachmentFlags* attachmentFlags,
bool withResolve,
bool withStencil) const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
desc->fColor.fFormat = fColorAttachment->imageFormat();
desc->fColor.fSamples = fColorAttachment->numSamples();
*attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag;
uint32_t attachmentCount = 1;
if (withResolve) {
desc->fResolve.fFormat = desc->fColor.fFormat;
desc->fResolve.fSamples = 1;
*attachmentFlags |= GrVkRenderPass::kResolve_AttachmentFlag;
++attachmentCount;
}
if (withStencil) {
const GrAttachment* stencil = this->getStencilAttachment();
SkASSERT(stencil);
const GrVkAttachment* vkStencil = static_cast<const GrVkAttachment*>(stencil);
desc->fStencil.fFormat = vkStencil->imageFormat();
desc->fStencil.fSamples = vkStencil->numSamples();
#ifdef SK_DEBUG
if (this->getVkGpu()->caps()->mixedSamplesSupport()) {
SkASSERT(desc->fStencil.fSamples >= desc->fColor.fSamples);
} else {
SkASSERT(desc->fStencil.fSamples == desc->fColor.fSamples);
}
#endif
*attachmentFlags |= GrVkRenderPass::kStencil_AttachmentFlag;
++attachmentCount;
}
desc->fAttachmentCount = attachmentCount;
}
void GrVkRenderTarget::ReconstructAttachmentsDescriptor(const GrVkCaps& vkCaps,
const GrProgramInfo& programInfo,
GrVkRenderPass::AttachmentsDescriptor* desc,
GrVkRenderPass::AttachmentFlags* flags) {
VkFormat format;
SkAssertResult(programInfo.backendFormat().asVkFormat(&format));
desc->fColor.fFormat = format;
desc->fColor.fSamples = programInfo.numSamples();
*flags = GrVkRenderPass::kColor_AttachmentFlag;
uint32_t attachmentCount = 1;
if (programInfo.targetSupportsVkResolveLoad() && vkCaps.preferDiscardableMSAAAttachment()) {
desc->fResolve.fFormat = desc->fColor.fFormat;
desc->fResolve.fSamples = 1;
*flags |= GrVkRenderPass::kResolve_AttachmentFlag;
++attachmentCount;
}
SkASSERT(!programInfo.isStencilEnabled() || programInfo.numStencilSamples());
if (programInfo.numStencilSamples()) {
VkFormat stencilFormat = vkCaps.preferredStencilFormat();
desc->fStencil.fFormat = stencilFormat;
desc->fStencil.fSamples = programInfo.numStencilSamples();
#ifdef SK_DEBUG
if (vkCaps.mixedSamplesSupport()) {
SkASSERT(desc->fStencil.fSamples >= desc->fColor.fSamples);
} else {
SkASSERT(desc->fStencil.fSamples == desc->fColor.fSamples);
}
#endif
*flags |= GrVkRenderPass::kStencil_AttachmentFlag;
++attachmentCount;
}
desc->fAttachmentCount = attachmentCount;
}
const GrVkDescriptorSet* GrVkRenderTarget::inputDescSet(GrVkGpu* gpu, bool forResolve) {
SkASSERT((forResolve && fResolveAttachment->supportsInputAttachmentUsage()) ||
(!forResolve && fColorAttachment->supportsInputAttachmentUsage()));
SkASSERT(this->numSamples() <= 1 || forResolve);
if (fCachedInputDescriptorSet) {
return fCachedInputDescriptorSet;
}
fCachedInputDescriptorSet = gpu->resourceProvider().getInputDescriptorSet();
if (!fCachedInputDescriptorSet) {
return nullptr;
}
VkDescriptorImageInfo imageInfo;
memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
imageInfo.sampler = VK_NULL_HANDLE;
imageInfo.imageView = forResolve ? this->resolveAttachmentView()->imageView()
: this->colorAttachmentView()->imageView();
imageInfo.imageLayout = forResolve ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_GENERAL;
VkWriteDescriptorSet writeInfo;
memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstSet = *fCachedInputDescriptorSet->descriptorSet();
writeInfo.dstBinding = GrVkUniformHandler::kInputBinding;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
writeInfo.pImageInfo = &imageInfo;
writeInfo.pBufferInfo = nullptr;
writeInfo.pTexelBufferView = nullptr;
GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr));
return fCachedInputDescriptorSet;
}
GrVkRenderTarget::~GrVkRenderTarget() {
// either release or abandon should have been called by the owner of this object.
SkASSERT(!fColorAttachment);
SkASSERT(!fResolveAttachment);
for (int i = 0; i < kNumCachedRenderPasses; ++i) {
SkASSERT(!fCachedFramebuffers[i]);
SkASSERT(!fCachedRenderPasses[i]);
}
SkASSERT(!fCachedInputDescriptorSet);
}
void GrVkRenderTarget::releaseInternalObjects() {
fColorAttachment.reset();
fResolveAttachment.reset();
for (int i = 0; i < kNumCachedRenderPasses; ++i) {
if (fCachedFramebuffers[i]) {
fCachedFramebuffers[i]->unref();
fCachedFramebuffers[i] = nullptr;
}
if (fCachedRenderPasses[i]) {
fCachedRenderPasses[i]->unref();
fCachedRenderPasses[i] = nullptr;
}
}
if (fCachedInputDescriptorSet) {
fCachedInputDescriptorSet->recycle();
fCachedInputDescriptorSet = nullptr;
}
for (int i = 0; i < fGrSecondaryCommandBuffers.count(); ++i) {
SkASSERT(fGrSecondaryCommandBuffers[i]);
fGrSecondaryCommandBuffers[i]->releaseResources();
}
fGrSecondaryCommandBuffers.reset();
}
void GrVkRenderTarget::onRelease() {
this->releaseInternalObjects();
GrRenderTarget::onRelease();
}
void GrVkRenderTarget::onAbandon() {
this->releaseInternalObjects();
GrRenderTarget::onAbandon();
}
GrBackendRenderTarget GrVkRenderTarget::getBackendRenderTarget() const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
// This should only get called with a non-released GrVkRenderTargets.
SkASSERT(!this->wasDestroyed());
// If we have a resolve attachment that is what we return for the backend render target
const GrVkAttachment* beAttachment = this->externalAttachment();
return GrBackendRenderTarget(beAttachment->width(), beAttachment->height(),
beAttachment->vkImageInfo(), beAttachment->getMutableState());
}
const GrManagedResource* GrVkRenderTarget::stencilImageResource() const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
const GrAttachment* stencil = this->getStencilAttachment();
if (stencil) {
const GrVkAttachment* vkStencil = static_cast<const GrVkAttachment*>(stencil);
return vkStencil->imageResource();
}
return nullptr;
}
const GrVkImageView* GrVkRenderTarget::stencilAttachmentView() const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
const GrAttachment* stencil = this->getStencilAttachment();
if (stencil) {
const GrVkAttachment* vkStencil = static_cast<const GrVkAttachment*>(stencil);
return vkStencil->framebufferView();
}
return nullptr;
}
GrVkGpu* GrVkRenderTarget::getVkGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrVkGpu*>(this->getGpu());
}