blob: 94f27b2e1c91e5d3483de7ee709d8b96c2027afc [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct S {
float x;
int y;
};
struct Uniforms {
float4 colorRed;
float4 colorGreen;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
void modifies_a_struct_vS(thread S& s);
void _skOutParamHelper0_modifies_a_struct_vS(thread S& s) {
S _var0 = s;
modifies_a_struct_vS(_var0);
s = _var0;
}
S returns_a_struct_S() {
S s;
s.x = 1.0;
s.y = 2;
return s;
}
float accepts_a_struct_fS(S s) {
return s.x + float(s.y);
}
void modifies_a_struct_vS(thread S& s) {
s.x++;
s.y++;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
S s = returns_a_struct_S();
float x = accepts_a_struct_fS(s);
_skOutParamHelper0_modifies_a_struct_vS(s);
bool valid = (x == 3.0 && s.x == 2.0) && s.y == 3;
_out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}