| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrOptDrawState.h" |
| |
| #include "GrDrawState.h" |
| #include "GrDrawTargetCaps.h" |
| #include "GrGpu.h" |
| #include "GrProcOptInfo.h" |
| |
| GrOptDrawState::GrOptDrawState(const GrDrawState& drawState, |
| GrGpu* gpu, |
| const ScissorState& scissorState, |
| const GrDeviceCoordTexture* dstCopy, |
| GrGpu::DrawType drawType) { |
| |
| GrBlendCoeff optSrcCoeff; |
| GrBlendCoeff optDstCoeff; |
| GrDrawState::BlendOpt blendOpt = drawState.getBlendOpt(false, &optSrcCoeff, &optDstCoeff); |
| |
| // When path rendering the stencil settings are not always set on the draw state |
| // so we must check the draw type. In cases where we will skip drawing we simply return a |
| // null GrOptDrawState. |
| if (GrDrawState::kSkipDraw_BlendOpt == blendOpt && GrGpu::kStencilPath_DrawType != drawType) { |
| // Set the fields that don't default init and return. The lack of a render target will |
| // indicate that this can be skipped. |
| fFlags = 0; |
| fDrawFace = GrDrawState::kInvalid_DrawFace; |
| fSrcBlend = kZero_GrBlendCoeff; |
| fDstBlend = kZero_GrBlendCoeff; |
| fBlendConstant = 0x0; |
| fViewMatrix.reset(); |
| return; |
| } |
| |
| fRenderTarget.reset(drawState.fRenderTarget.get()); |
| SkASSERT(fRenderTarget); |
| fScissorState = scissorState; |
| fViewMatrix = drawState.getViewMatrix(); |
| fBlendConstant = drawState.getBlendConstant(); |
| fStencilSettings = drawState.getStencil(); |
| fDrawFace = drawState.getDrawFace(); |
| fSrcBlend = optSrcCoeff; |
| fDstBlend = optDstCoeff; |
| |
| // TODO move this out of optDrawState |
| if (dstCopy) { |
| fDstCopy = *dstCopy; |
| } |
| |
| GrProgramDesc::DescInfo descInfo; |
| |
| fFlags = 0; |
| if (drawState.isHWAntialias()) { |
| fFlags |= kHWAA_Flag; |
| } |
| if (drawState.isColorWriteDisabled()) { |
| fFlags |= kDisableColorWrite_Flag; |
| } |
| if (drawState.isDither()) { |
| fFlags |= kDither_Flag; |
| } |
| |
| descInfo.fHasVertexColor = drawState.hasGeometryProcessor() && |
| drawState.getGeometryProcessor()->hasVertexColor(); |
| |
| descInfo.fHasVertexCoverage = drawState.hasGeometryProcessor() && |
| drawState.getGeometryProcessor()->hasVertexCoverage(); |
| |
| bool hasLocalCoords = drawState.hasGeometryProcessor() && |
| drawState.getGeometryProcessor()->hasLocalCoords(); |
| |
| const GrProcOptInfo& colorPOI = drawState.colorProcInfo(); |
| int firstColorStageIdx = colorPOI.firstEffectiveStageIndex(); |
| descInfo.fInputColorIsUsed = colorPOI.inputColorIsUsed(); |
| fColor = colorPOI.inputColorToEffectiveStage(); |
| if (colorPOI.removeVertexAttrib()) { |
| descInfo.fHasVertexColor = false; |
| } |
| |
| // TODO: Once we can handle single or four channel input into coverage stages then we can use |
| // drawState's coverageProcInfo (like color above) to set this initial information. |
| int firstCoverageStageIdx = 0; |
| descInfo.fInputCoverageIsUsed = true; |
| fCoverage = drawState.getCoverage(); |
| |
| this->adjustProgramForBlendOpt(drawState, blendOpt, &descInfo, &firstColorStageIdx, |
| &firstCoverageStageIdx); |
| |
| this->getStageStats(drawState, firstColorStageIdx, firstCoverageStageIdx, hasLocalCoords, |
| &descInfo); |
| |
| // Copy GeometryProcesssor from DS or ODS |
| SkASSERT(GrGpu::IsPathRenderingDrawType(drawType) || |
| GrGpu::kStencilPath_DrawType || |
| drawState.hasGeometryProcessor()); |
| fGeometryProcessor.reset(drawState.getGeometryProcessor()); |
| |
| // Create XferProcessor from DS's XPFactory |
| const GrXferProcessor* xpProcessor = drawState.getXPFactory()->createXferProcessor(); |
| fXferProcessor.reset(xpProcessor); |
| xpProcessor->unref(); |
| |
| // Copy Stages from DS to ODS |
| for (int i = firstColorStageIdx; i < drawState.numColorStages(); ++i) { |
| SkNEW_APPEND_TO_TARRAY(&fFragmentStages, |
| GrPendingFragmentStage, |
| (drawState.fColorStages[i], hasLocalCoords)); |
| } |
| fNumColorStages = fFragmentStages.count(); |
| for (int i = firstCoverageStageIdx; i < drawState.numCoverageStages(); ++i) { |
| SkNEW_APPEND_TO_TARRAY(&fFragmentStages, |
| GrPendingFragmentStage, |
| (drawState.fCoverageStages[i], hasLocalCoords)); |
| } |
| |
| this->setOutputStateInfo(drawState, blendOpt, *gpu->caps(), &descInfo); |
| |
| // now create a key |
| gpu->buildProgramDesc(*this, descInfo, drawType, &fDesc); |
| }; |
| |
| void GrOptDrawState::setOutputStateInfo(const GrDrawState& ds, |
| GrDrawState::BlendOpt blendOpt, |
| const GrDrawTargetCaps& caps, |
| GrProgramDesc::DescInfo* descInfo) { |
| // Set this default and then possibly change our mind if there is coverage. |
| descInfo->fPrimaryOutputType = GrProgramDesc::kModulate_PrimaryOutputType; |
| descInfo->fSecondaryOutputType = GrProgramDesc::kNone_SecondaryOutputType; |
| |
| // Determine whether we should use dual source blending or shader code to keep coverage |
| // separate from color. |
| bool keepCoverageSeparate = !(GrDrawState::kCoverageAsAlpha_BlendOpt == blendOpt || |
| GrDrawState::kEmitCoverage_BlendOpt == blendOpt); |
| if (keepCoverageSeparate && !ds.hasSolidCoverage()) { |
| if (caps.dualSourceBlendingSupport()) { |
| if (kZero_GrBlendCoeff == fDstBlend) { |
| // write the coverage value to second color |
| descInfo->fSecondaryOutputType = GrProgramDesc::kCoverage_SecondaryOutputType; |
| fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| } else if (kSA_GrBlendCoeff == fDstBlend) { |
| // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. |
| descInfo->fSecondaryOutputType = GrProgramDesc::kCoverageISA_SecondaryOutputType; |
| fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| } else if (kSC_GrBlendCoeff == fDstBlend) { |
| // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. |
| descInfo->fSecondaryOutputType = GrProgramDesc::kCoverageISC_SecondaryOutputType; |
| fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| } |
| } else if (descInfo->fReadsDst && |
| kOne_GrBlendCoeff == fSrcBlend && |
| kZero_GrBlendCoeff == fDstBlend) { |
| descInfo->fPrimaryOutputType = GrProgramDesc::kCombineWithDst_PrimaryOutputType; |
| } |
| } |
| } |
| |
| void GrOptDrawState::adjustProgramForBlendOpt(const GrDrawState& ds, |
| GrDrawState::BlendOpt blendOpt, |
| GrProgramDesc::DescInfo* descInfo, |
| int* firstColorStageIdx, |
| int* firstCoverageStageIdx) { |
| switch (blendOpt) { |
| case GrDrawState::kNone_BlendOpt: |
| case GrDrawState::kSkipDraw_BlendOpt: |
| case GrDrawState::kCoverageAsAlpha_BlendOpt: |
| break; |
| case GrDrawState::kEmitCoverage_BlendOpt: |
| fColor = 0xffffffff; |
| descInfo->fInputColorIsUsed = true; |
| *firstColorStageIdx = ds.numColorStages(); |
| descInfo->fHasVertexColor = false; |
| break; |
| case GrDrawState::kEmitTransBlack_BlendOpt: |
| fColor = 0; |
| fCoverage = 0xff; |
| descInfo->fInputColorIsUsed = true; |
| descInfo->fInputCoverageIsUsed = true; |
| *firstColorStageIdx = ds.numColorStages(); |
| *firstCoverageStageIdx = ds.numCoverageStages(); |
| descInfo->fHasVertexColor = false; |
| descInfo->fHasVertexCoverage = false; |
| break; |
| } |
| } |
| |
| static void get_stage_stats(const GrFragmentStage& stage, bool* readsDst, bool* readsFragPosition) { |
| if (stage.getProcessor()->willReadDstColor()) { |
| *readsDst = true; |
| } |
| if (stage.getProcessor()->willReadFragmentPosition()) { |
| *readsFragPosition = true; |
| } |
| } |
| |
| void GrOptDrawState::getStageStats(const GrDrawState& ds, int firstColorStageIdx, |
| int firstCoverageStageIdx, bool hasLocalCoords, |
| GrProgramDesc::DescInfo* descInfo) { |
| // We will need a local coord attrib if there is one currently set on the optState and we are |
| // actually generating some effect code |
| descInfo->fRequiresLocalCoordAttrib = hasLocalCoords && |
| ds.numTotalStages() - firstColorStageIdx - firstCoverageStageIdx > 0; |
| |
| descInfo->fReadsDst = false; |
| descInfo->fReadsFragPosition = false; |
| |
| for (int s = firstColorStageIdx; s < ds.numColorStages(); ++s) { |
| const GrFragmentStage& stage = ds.getColorStage(s); |
| get_stage_stats(stage, &descInfo->fReadsDst, &descInfo->fReadsFragPosition); |
| } |
| for (int s = firstCoverageStageIdx; s < ds.numCoverageStages(); ++s) { |
| const GrFragmentStage& stage = ds.getCoverageStage(s); |
| get_stage_stats(stage, &descInfo->fReadsDst, &descInfo->fReadsFragPosition); |
| } |
| if (ds.hasGeometryProcessor()) { |
| const GrGeometryProcessor& gp = *ds.getGeometryProcessor(); |
| descInfo->fReadsFragPosition = descInfo->fReadsFragPosition || gp.willReadFragmentPosition(); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| bool GrOptDrawState::operator== (const GrOptDrawState& that) const { |
| if (this->fDesc != that.fDesc) { |
| return false; |
| } |
| bool hasVertexColors = this->fDesc.header().fColorInput == GrProgramDesc::kAttribute_ColorInput; |
| if (!hasVertexColors && this->fColor != that.fColor) { |
| return false; |
| } |
| |
| if (this->getRenderTarget() != that.getRenderTarget() || |
| this->fScissorState != that.fScissorState || |
| !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) || |
| this->fSrcBlend != that.fSrcBlend || |
| this->fDstBlend != that.fDstBlend || |
| this->fBlendConstant != that.fBlendConstant || |
| this->fFlags != that.fFlags || |
| this->fStencilSettings != that.fStencilSettings || |
| this->fDrawFace != that.fDrawFace || |
| this->fDstCopy.texture() != that.fDstCopy.texture()) { |
| return false; |
| } |
| |
| bool hasVertexCoverage = |
| this->fDesc.header().fCoverageInput == GrProgramDesc::kAttribute_ColorInput; |
| if (!hasVertexCoverage && this->fCoverage != that.fCoverage) { |
| return false; |
| } |
| |
| if (this->hasGeometryProcessor()) { |
| if (!that.hasGeometryProcessor()) { |
| return false; |
| } else if (!this->getGeometryProcessor()->isEqual(*that.getGeometryProcessor())) { |
| return false; |
| } |
| } else if (that.hasGeometryProcessor()) { |
| return false; |
| } |
| |
| // The program desc comparison should have already assured that the stage counts match. |
| SkASSERT(this->numFragmentStages() == that.numFragmentStages()); |
| for (int i = 0; i < this->numFragmentStages(); i++) { |
| |
| if (this->getFragmentStage(i) != that.getFragmentStage(i)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |