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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrOptDrawState.h"
#include "GrDrawState.h"
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrProcOptInfo.h"
GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
GrGpu* gpu,
const ScissorState& scissorState,
const GrDeviceCoordTexture* dstCopy,
GrGpu::DrawType drawType) {
GrBlendCoeff optSrcCoeff;
GrBlendCoeff optDstCoeff;
GrDrawState::BlendOpt blendOpt = drawState.getBlendOpt(false, &optSrcCoeff, &optDstCoeff);
// When path rendering the stencil settings are not always set on the draw state
// so we must check the draw type. In cases where we will skip drawing we simply return a
// null GrOptDrawState.
if (GrDrawState::kSkipDraw_BlendOpt == blendOpt && GrGpu::kStencilPath_DrawType != drawType) {
// Set the fields that don't default init and return. The lack of a render target will
// indicate that this can be skipped.
fFlags = 0;
fDrawFace = GrDrawState::kInvalid_DrawFace;
fSrcBlend = kZero_GrBlendCoeff;
fDstBlend = kZero_GrBlendCoeff;
fBlendConstant = 0x0;
fViewMatrix.reset();
return;
}
fRenderTarget.reset(drawState.fRenderTarget.get());
SkASSERT(fRenderTarget);
fScissorState = scissorState;
fViewMatrix = drawState.getViewMatrix();
fBlendConstant = drawState.getBlendConstant();
fStencilSettings = drawState.getStencil();
fDrawFace = drawState.getDrawFace();
fSrcBlend = optSrcCoeff;
fDstBlend = optDstCoeff;
// TODO move this out of optDrawState
if (dstCopy) {
fDstCopy = *dstCopy;
}
GrProgramDesc::DescInfo descInfo;
fFlags = 0;
if (drawState.isHWAntialias()) {
fFlags |= kHWAA_Flag;
}
if (drawState.isColorWriteDisabled()) {
fFlags |= kDisableColorWrite_Flag;
}
if (drawState.isDither()) {
fFlags |= kDither_Flag;
}
descInfo.fHasVertexColor = drawState.hasGeometryProcessor() &&
drawState.getGeometryProcessor()->hasVertexColor();
descInfo.fHasVertexCoverage = drawState.hasGeometryProcessor() &&
drawState.getGeometryProcessor()->hasVertexCoverage();
bool hasLocalCoords = drawState.hasGeometryProcessor() &&
drawState.getGeometryProcessor()->hasLocalCoords();
const GrProcOptInfo& colorPOI = drawState.colorProcInfo();
int firstColorStageIdx = colorPOI.firstEffectiveStageIndex();
descInfo.fInputColorIsUsed = colorPOI.inputColorIsUsed();
fColor = colorPOI.inputColorToEffectiveStage();
if (colorPOI.removeVertexAttrib()) {
descInfo.fHasVertexColor = false;
}
// TODO: Once we can handle single or four channel input into coverage stages then we can use
// drawState's coverageProcInfo (like color above) to set this initial information.
int firstCoverageStageIdx = 0;
descInfo.fInputCoverageIsUsed = true;
fCoverage = drawState.getCoverage();
this->adjustProgramForBlendOpt(drawState, blendOpt, &descInfo, &firstColorStageIdx,
&firstCoverageStageIdx);
this->getStageStats(drawState, firstColorStageIdx, firstCoverageStageIdx, hasLocalCoords,
&descInfo);
// Copy GeometryProcesssor from DS or ODS
SkASSERT(GrGpu::IsPathRenderingDrawType(drawType) ||
GrGpu::kStencilPath_DrawType ||
drawState.hasGeometryProcessor());
fGeometryProcessor.reset(drawState.getGeometryProcessor());
// Create XferProcessor from DS's XPFactory
const GrXferProcessor* xpProcessor = drawState.getXPFactory()->createXferProcessor();
fXferProcessor.reset(xpProcessor);
xpProcessor->unref();
// Copy Stages from DS to ODS
for (int i = firstColorStageIdx; i < drawState.numColorStages(); ++i) {
SkNEW_APPEND_TO_TARRAY(&fFragmentStages,
GrPendingFragmentStage,
(drawState.fColorStages[i], hasLocalCoords));
}
fNumColorStages = fFragmentStages.count();
for (int i = firstCoverageStageIdx; i < drawState.numCoverageStages(); ++i) {
SkNEW_APPEND_TO_TARRAY(&fFragmentStages,
GrPendingFragmentStage,
(drawState.fCoverageStages[i], hasLocalCoords));
}
this->setOutputStateInfo(drawState, blendOpt, *gpu->caps(), &descInfo);
// now create a key
gpu->buildProgramDesc(*this, descInfo, drawType, &fDesc);
};
void GrOptDrawState::setOutputStateInfo(const GrDrawState& ds,
GrDrawState::BlendOpt blendOpt,
const GrDrawTargetCaps& caps,
GrProgramDesc::DescInfo* descInfo) {
// Set this default and then possibly change our mind if there is coverage.
descInfo->fPrimaryOutputType = GrProgramDesc::kModulate_PrimaryOutputType;
descInfo->fSecondaryOutputType = GrProgramDesc::kNone_SecondaryOutputType;
// Determine whether we should use dual source blending or shader code to keep coverage
// separate from color.
bool keepCoverageSeparate = !(GrDrawState::kCoverageAsAlpha_BlendOpt == blendOpt ||
GrDrawState::kEmitCoverage_BlendOpt == blendOpt);
if (keepCoverageSeparate && !ds.hasSolidCoverage()) {
if (caps.dualSourceBlendingSupport()) {
if (kZero_GrBlendCoeff == fDstBlend) {
// write the coverage value to second color
descInfo->fSecondaryOutputType = GrProgramDesc::kCoverage_SecondaryOutputType;
fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
} else if (kSA_GrBlendCoeff == fDstBlend) {
// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
descInfo->fSecondaryOutputType = GrProgramDesc::kCoverageISA_SecondaryOutputType;
fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
} else if (kSC_GrBlendCoeff == fDstBlend) {
// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
descInfo->fSecondaryOutputType = GrProgramDesc::kCoverageISC_SecondaryOutputType;
fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
}
} else if (descInfo->fReadsDst &&
kOne_GrBlendCoeff == fSrcBlend &&
kZero_GrBlendCoeff == fDstBlend) {
descInfo->fPrimaryOutputType = GrProgramDesc::kCombineWithDst_PrimaryOutputType;
}
}
}
void GrOptDrawState::adjustProgramForBlendOpt(const GrDrawState& ds,
GrDrawState::BlendOpt blendOpt,
GrProgramDesc::DescInfo* descInfo,
int* firstColorStageIdx,
int* firstCoverageStageIdx) {
switch (blendOpt) {
case GrDrawState::kNone_BlendOpt:
case GrDrawState::kSkipDraw_BlendOpt:
case GrDrawState::kCoverageAsAlpha_BlendOpt:
break;
case GrDrawState::kEmitCoverage_BlendOpt:
fColor = 0xffffffff;
descInfo->fInputColorIsUsed = true;
*firstColorStageIdx = ds.numColorStages();
descInfo->fHasVertexColor = false;
break;
case GrDrawState::kEmitTransBlack_BlendOpt:
fColor = 0;
fCoverage = 0xff;
descInfo->fInputColorIsUsed = true;
descInfo->fInputCoverageIsUsed = true;
*firstColorStageIdx = ds.numColorStages();
*firstCoverageStageIdx = ds.numCoverageStages();
descInfo->fHasVertexColor = false;
descInfo->fHasVertexCoverage = false;
break;
}
}
static void get_stage_stats(const GrFragmentStage& stage, bool* readsDst, bool* readsFragPosition) {
if (stage.getProcessor()->willReadDstColor()) {
*readsDst = true;
}
if (stage.getProcessor()->willReadFragmentPosition()) {
*readsFragPosition = true;
}
}
void GrOptDrawState::getStageStats(const GrDrawState& ds, int firstColorStageIdx,
int firstCoverageStageIdx, bool hasLocalCoords,
GrProgramDesc::DescInfo* descInfo) {
// We will need a local coord attrib if there is one currently set on the optState and we are
// actually generating some effect code
descInfo->fRequiresLocalCoordAttrib = hasLocalCoords &&
ds.numTotalStages() - firstColorStageIdx - firstCoverageStageIdx > 0;
descInfo->fReadsDst = false;
descInfo->fReadsFragPosition = false;
for (int s = firstColorStageIdx; s < ds.numColorStages(); ++s) {
const GrFragmentStage& stage = ds.getColorStage(s);
get_stage_stats(stage, &descInfo->fReadsDst, &descInfo->fReadsFragPosition);
}
for (int s = firstCoverageStageIdx; s < ds.numCoverageStages(); ++s) {
const GrFragmentStage& stage = ds.getCoverageStage(s);
get_stage_stats(stage, &descInfo->fReadsDst, &descInfo->fReadsFragPosition);
}
if (ds.hasGeometryProcessor()) {
const GrGeometryProcessor& gp = *ds.getGeometryProcessor();
descInfo->fReadsFragPosition = descInfo->fReadsFragPosition || gp.willReadFragmentPosition();
}
}
////////////////////////////////////////////////////////////////////////////////
bool GrOptDrawState::operator== (const GrOptDrawState& that) const {
if (this->fDesc != that.fDesc) {
return false;
}
bool hasVertexColors = this->fDesc.header().fColorInput == GrProgramDesc::kAttribute_ColorInput;
if (!hasVertexColors && this->fColor != that.fColor) {
return false;
}
if (this->getRenderTarget() != that.getRenderTarget() ||
this->fScissorState != that.fScissorState ||
!this->fViewMatrix.cheapEqualTo(that.fViewMatrix) ||
this->fSrcBlend != that.fSrcBlend ||
this->fDstBlend != that.fDstBlend ||
this->fBlendConstant != that.fBlendConstant ||
this->fFlags != that.fFlags ||
this->fStencilSettings != that.fStencilSettings ||
this->fDrawFace != that.fDrawFace ||
this->fDstCopy.texture() != that.fDstCopy.texture()) {
return false;
}
bool hasVertexCoverage =
this->fDesc.header().fCoverageInput == GrProgramDesc::kAttribute_ColorInput;
if (!hasVertexCoverage && this->fCoverage != that.fCoverage) {
return false;
}
if (this->hasGeometryProcessor()) {
if (!that.hasGeometryProcessor()) {
return false;
} else if (!this->getGeometryProcessor()->isEqual(*that.getGeometryProcessor())) {
return false;
}
} else if (that.hasGeometryProcessor()) {
return false;
}
// The program desc comparison should have already assured that the stage counts match.
SkASSERT(this->numFragmentStages() == that.numFragmentStages());
for (int i = 0; i < this->numFragmentStages(); i++) {
if (this->getFragmentStage(i) != that.getFragmentStage(i)) {
return false;
}
}
return true;
}