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* Copyright 2017 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkSGEffectNode_DEFINED
#define SkSGEffectNode_DEFINED
#include "modules/sksg/include/SkSGRenderNode.h"
namespace sksg {
* Base class for nodes which apply some transformation when rendering
* their descendants.
* This includes transforms, clipping, filters, etc.
class EffectNode : public RenderNode {
explicit EffectNode(sk_sp<RenderNode>, uint32_t inval_traits = 0);
~EffectNode() override;
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
const sk_sp<RenderNode>& getChild() const { return fChild; }
sk_sp<RenderNode> fChild;
typedef RenderNode INHERITED;
} // namespace sksg
#endif // SkSGEffectNode_DEFINED