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* Copyright 2017 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkSGDraw_DEFINED
#define SkSGDraw_DEFINED
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "modules/sksg/include/SkSGPaint.h"
#include "modules/sksg/include/SkSGRenderNode.h"
namespace sksg {
* Concrete rendering node.
* Wraps and draws a [geometry, paint] tuple.
* Think Skia SkCanvas::drawFoo(foo, paint) calls.
class Draw : public RenderNode {
static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) {
return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr;
Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint);
~Draw() override;
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
sk_sp<GeometryNode> fGeometry;
sk_sp<PaintNode> fPaint;
typedef RenderNode INHERITED;
} // namespace sksg
#endif // SkSGDraw_DEFINED