blob: 132f455a981bfbd49fe134cdef616377c32ecfd7 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrMtlGpu.h"
#include "GrMtlBuffer.h"
#include "GrMtlGpuCommandBuffer.h"
#include "GrMtlTexture.h"
#include "GrMtlTextureRenderTarget.h"
#include "GrMtlUtil.h"
#include "GrRenderTargetPriv.h"
#include "GrTexturePriv.h"
#include "SkConvertPixels.h"
#include "SkSLCompiler.h"
#import <simd/simd.h>
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
static bool get_feature_set(id<MTLDevice> device, MTLFeatureSet* featureSet) {
// Mac OSX
#ifdef SK_BUILD_FOR_MAC
if ([device supportsFeatureSet:MTLFeatureSet_OSX_GPUFamily1_v2]) {
*featureSet = MTLFeatureSet_OSX_GPUFamily1_v2;
return true;
}
if ([device supportsFeatureSet:MTLFeatureSet_OSX_GPUFamily1_v1]) {
*featureSet = MTLFeatureSet_OSX_GPUFamily1_v1;
return true;
}
#endif
// iOS Family group 3
#ifdef SK_BUILD_FOR_IOS
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v2]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily3_v2;
return true;
}
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily3_v1;
return true;
}
// iOS Family group 2
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v3]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily2_v3;
return true;
}
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily2_v2;
return true;
}
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v1]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily2_v1;
return true;
}
// iOS Family group 1
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v3]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily1_v3;
return true;
}
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily1_v2;
return true;
}
if ([device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v1]) {
*featureSet = MTLFeatureSet_iOS_GPUFamily1_v1;
return true;
}
#endif
// No supported feature sets were found
return false;
}
sk_sp<GrGpu> GrMtlGpu::Make(GrContext* context, const GrContextOptions& options,
id<MTLDevice> device, id<MTLCommandQueue> queue) {
if (!device || !queue) {
return nullptr;
}
MTLFeatureSet featureSet;
if (!get_feature_set(device, &featureSet)) {
return nullptr;
}
return sk_sp<GrGpu>(new GrMtlGpu(context, options, device, queue, featureSet));
}
GrMtlGpu::GrMtlGpu(GrContext* context, const GrContextOptions& options,
id<MTLDevice> device, id<MTLCommandQueue> queue, MTLFeatureSet featureSet)
: INHERITED(context)
, fDevice(device)
, fQueue(queue)
, fCompiler(new SkSL::Compiler())
, fCopyManager(this)
, fResourceProvider(this) {
fMtlCaps.reset(new GrMtlCaps(options, fDevice, featureSet));
fCaps = fMtlCaps;
fCmdBuffer = [fQueue commandBuffer];
}
GrGpuRTCommandBuffer* GrMtlGpu::getCommandBuffer(
GrRenderTarget* renderTarget, GrSurfaceOrigin origin, const SkRect& bounds,
const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo,
const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) {
return new GrMtlGpuRTCommandBuffer(this, renderTarget, origin, bounds, colorInfo, stencilInfo);
}
GrGpuTextureCommandBuffer* GrMtlGpu::getCommandBuffer(GrTexture* texture,
GrSurfaceOrigin origin) {
return new GrMtlGpuTextureCommandBuffer(this, texture, origin);
}
void GrMtlGpu::submit(GrGpuCommandBuffer* buffer) {
delete buffer;
}
void GrMtlGpu::submitCommandBuffer(SyncQueue sync) {
SkASSERT(fCmdBuffer);
[fCmdBuffer commit];
if (SyncQueue::kForce_SyncQueue == sync) {
[fCmdBuffer waitUntilCompleted];
}
fCmdBuffer = [fQueue commandBuffer];
}
GrBuffer* GrMtlGpu::onCreateBuffer(size_t size, GrBufferType type, GrAccessPattern accessPattern,
const void* data) {
return GrMtlBuffer::Create(this, size, type, accessPattern, data);
}
static bool check_max_blit_width(int widthInPixels) {
if (widthInPixels > 32767) {
SkASSERT(false); // surfaces should not be this wide anyway
return false;
}
return true;
}
bool GrMtlGpu::uploadToTexture(GrMtlTexture* tex, int left, int top, int width, int height,
GrColorType dataColorType, const GrMipLevel texels[],
int mipLevelCount) {
SkASSERT(this->caps()->isConfigTexturable(tex->config()));
if (!check_max_blit_width(width)) {
return false;
}
if (width == 0 || height == 0) {
return false;
}
if (GrPixelConfigToColorType(tex->config()) != dataColorType) {
return false;
}
id<MTLTexture> mtlTexture = tex->mtlTexture();
SkASSERT(mtlTexture);
// Either upload only the first miplevel or all miplevels
SkASSERT(1 == mipLevelCount || mipLevelCount == (int)mtlTexture.mipmapLevelCount);
MTLTextureDescriptor* transferDesc = GrGetMTLTextureDescriptor(mtlTexture);
transferDesc.mipmapLevelCount = mipLevelCount;
transferDesc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
#ifdef SK_BUILD_FOR_MAC
transferDesc.storageMode = MTLStorageModeManaged;
#else
transferDesc.storageMode = MTLStorageModeShared;
#endif
// TODO: implement some way of reusing transfer textures
id<MTLTexture> transferTexture = [fDevice newTextureWithDescriptor:transferDesc];
SkASSERT(transferTexture);
int currentWidth = width;
int currentHeight = height;
size_t bpp = GrColorTypeBytesPerPixel(dataColorType);
MTLOrigin origin = MTLOriginMake(left, top, 0);
SkASSERT(mtlTexture.pixelFormat == transferTexture.pixelFormat);
SkASSERT(mtlTexture.sampleCount == transferTexture.sampleCount);
id<MTLBlitCommandEncoder> blitCmdEncoder = [fCmdBuffer blitCommandEncoder];
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
size_t rowBytes = texels[currentMipLevel].fRowBytes ? texels[currentMipLevel].fRowBytes
: bpp * currentWidth;
SkASSERT(texels[currentMipLevel].fPixels);
if (rowBytes < bpp * currentWidth || rowBytes % bpp) {
return false;
}
[transferTexture replaceRegion: MTLRegionMake2D(left, top, width, height)
mipmapLevel: currentMipLevel
withBytes: texels[currentMipLevel].fPixels
bytesPerRow: rowBytes];
[blitCmdEncoder copyFromTexture: transferTexture
sourceSlice: 0
sourceLevel: currentMipLevel
sourceOrigin: origin
sourceSize: MTLSizeMake(width, height, 1)
toTexture: mtlTexture
destinationSlice: 0
destinationLevel: currentMipLevel
destinationOrigin: origin];
currentWidth = SkTMax(1, currentWidth/2);
currentHeight = SkTMax(1, currentHeight/2);
}
[blitCmdEncoder endEncoding];
if (mipLevelCount < (int) tex->mtlTexture().mipmapLevelCount) {
tex->texturePriv().markMipMapsDirty();
}
return true;
}
GrStencilAttachment* GrMtlGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
int width,
int height) {
SkASSERT(width >= rt->width());
SkASSERT(height >= rt->height());
int samples = rt->numStencilSamples();
const GrMtlCaps::StencilFormat& sFmt = this->mtlCaps().preferredStencilFormat();
GrMtlStencilAttachment* stencil(GrMtlStencilAttachment::Create(this,
width,
height,
samples,
sFmt));
fStats.incStencilAttachmentCreates();
return stencil;
}
sk_sp<GrTexture> GrMtlGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const GrMipLevel texels[], int mipLevelCount) {
int mipLevels = !mipLevelCount ? 1 : mipLevelCount;
if (!fMtlCaps->isConfigTexturable(desc.fConfig)) {
return nullptr;
}
MTLPixelFormat format;
if (!GrPixelConfigToMTLFormat(desc.fConfig, &format)) {
return nullptr;
}
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
// This TexDesc refers to the texture that will be read by the client. Thus even if msaa is
// requested, this TexDesc describes the resolved texture. Therefore we always have samples set
// to 1.
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.pixelFormat = format;
texDesc.width = desc.fWidth;
texDesc.height = desc.fHeight;
texDesc.depth = 1;
texDesc.mipmapLevelCount = mipLevels;
texDesc.sampleCount = 1;
texDesc.arrayLength = 1;
texDesc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
// Make all textures have private gpu only access. We can use transfer buffers or textures
// to copy to them.
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead;
texDesc.usage |= renderTarget ? MTLTextureUsageRenderTarget : 0;
GrMipMapsStatus mipMapsStatus = GrMipMapsStatus::kNotAllocated;
if (mipLevels > 1) {
mipMapsStatus = texels[0].fPixels ? GrMipMapsStatus::kValid : GrMipMapsStatus::kDirty;
#ifdef SK_DEBUG
for (int i = 1; i < mipLevels; ++i) {
if (mipMapsStatus == GrMipMapsStatus::kValid) {
SkASSERT(texels[i].fPixels);
} else {
SkASSERT(!texels[i].fPixels);
}
}
#endif
}
sk_sp<GrMtlTexture> tex;
if (renderTarget) {
tex = GrMtlTextureRenderTarget::CreateNewTextureRenderTarget(this, budgeted,
desc, texDesc, mipMapsStatus);
} else {
tex = GrMtlTexture::CreateNewTexture(this, budgeted, desc, texDesc, mipMapsStatus);
}
if (!tex) {
return nullptr;
}
auto colorType = GrPixelConfigToColorType(desc.fConfig);
if (mipLevelCount && texels[0].fPixels) {
if (!this->uploadToTexture(tex.get(), 0, 0, desc.fWidth, desc.fHeight, colorType, texels,
mipLevelCount)) {
tex->unref();
return nullptr;
}
}
if (desc.fFlags & kPerformInitialClear_GrSurfaceFlag) {
// Do initial clear of the texture
}
return std::move(tex);
}
static id<MTLTexture> get_texture_from_backend(const GrBackendTexture& backendTex,
GrWrapOwnership ownership) {
GrMtlTextureInfo textureInfo;
if (!backendTex.getMtlTextureInfo(&textureInfo)) {
return nil;
}
return GrGetMTLTexture(textureInfo.fTexture, ownership);
}
static id<MTLTexture> get_texture_from_backend(const GrBackendRenderTarget& backendRT) {
GrMtlTextureInfo textureInfo;
if (!backendRT.getMtlTextureInfo(&textureInfo)) {
return nil;
}
return GrGetMTLTexture(textureInfo.fTexture, GrWrapOwnership::kBorrow_GrWrapOwnership);
}
static inline void init_surface_desc(GrSurfaceDesc* surfaceDesc, id<MTLTexture> mtlTexture,
bool isRenderTarget, GrPixelConfig config) {
if (isRenderTarget) {
SkASSERT(MTLTextureUsageRenderTarget & mtlTexture.usage);
}
surfaceDesc->fFlags = isRenderTarget ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
surfaceDesc->fWidth = mtlTexture.width;
surfaceDesc->fHeight = mtlTexture.height;
surfaceDesc->fConfig = config;
surfaceDesc->fSampleCnt = 1;
}
sk_sp<GrTexture> GrMtlGpu::onWrapBackendTexture(const GrBackendTexture& backendTex,
GrWrapOwnership ownership, GrIOType ioType,
bool purgeImmediately) {
id<MTLTexture> mtlTexture = get_texture_from_backend(backendTex, ownership);
if (!mtlTexture) {
return nullptr;
}
GrSurfaceDesc surfDesc;
init_surface_desc(&surfDesc, mtlTexture, false, backendTex.config());
return GrMtlTexture::MakeWrappedTexture(this, surfDesc, mtlTexture, ioType, purgeImmediately);
}
sk_sp<GrTexture> GrMtlGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex,
int sampleCnt,
GrWrapOwnership ownership) {
id<MTLTexture> mtlTexture = get_texture_from_backend(backendTex, ownership);
if (!mtlTexture) {
return nullptr;
}
GrSurfaceDesc surfDesc;
init_surface_desc(&surfDesc, mtlTexture, true, backendTex.config());
surfDesc.fSampleCnt = this->caps()->getRenderTargetSampleCount(sampleCnt, surfDesc.fConfig);
if (!surfDesc.fSampleCnt) {
return nullptr;
}
return GrMtlTextureRenderTarget::MakeWrappedTextureRenderTarget(this, surfDesc, mtlTexture);
}
sk_sp<GrRenderTarget> GrMtlGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT) {
// TODO: Revisit this when the Metal backend is completed. It may support MSAA render targets.
if (backendRT.sampleCnt() > 1) {
return nullptr;
}
id<MTLTexture> mtlTexture = get_texture_from_backend(backendRT);
if (!mtlTexture) {
return nullptr;
}
GrSurfaceDesc surfDesc;
init_surface_desc(&surfDesc, mtlTexture, true, backendRT.config());
return GrMtlRenderTarget::MakeWrappedRenderTarget(this, surfDesc, mtlTexture);
}
sk_sp<GrRenderTarget> GrMtlGpu::onWrapBackendTextureAsRenderTarget(
const GrBackendTexture& backendTex, int sampleCnt) {
id<MTLTexture> mtlTexture = get_texture_from_backend(backendTex,
GrWrapOwnership::kBorrow_GrWrapOwnership);
if (!mtlTexture) {
return nullptr;
}
GrSurfaceDesc surfDesc;
init_surface_desc(&surfDesc, mtlTexture, true, backendTex.config());
surfDesc.fSampleCnt = this->caps()->getRenderTargetSampleCount(sampleCnt, surfDesc.fConfig);
if (!surfDesc.fSampleCnt) {
return nullptr;
}
return GrMtlRenderTarget::MakeWrappedRenderTarget(this, surfDesc, mtlTexture);
}
#ifdef GR_TEST_UTILS
bool GrMtlGpu::createTestingOnlyMtlTextureInfo(GrColorType colorType, int w, int h, bool texturable,
bool renderable, GrMipMapped mipMapped,
const void* srcData, size_t srcRowBytes,
GrMtlTextureInfo* info) {
SkASSERT(texturable || renderable);
if (!texturable) {
SkASSERT(GrMipMapped::kNo == mipMapped);
SkASSERT(!srcData);
}
GrPixelConfig config = GrColorTypeToPixelConfig(colorType, GrSRGBEncoded::kNo);
MTLPixelFormat format;
if (!GrPixelConfigToMTLFormat(config, &format)) {
return false;
}
if (texturable && !fMtlCaps->isConfigTexturable(config)) {
return false;
}
if (renderable && !fMtlCaps->isConfigRenderable(config)) {
return false;
}
// Currently we don't support uploading pixel data when mipped.
if (srcData && GrMipMapped::kYes == mipMapped) {
return false;
}
if(!check_max_blit_width(w)) {
return false;
}
bool mipmapped = mipMapped == GrMipMapped::kYes ? true : false;
MTLTextureDescriptor* desc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat: format
width: w
height: h
mipmapped: mipmapped];
desc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
desc.storageMode = MTLStorageModePrivate;
desc.usage = texturable ? MTLTextureUsageShaderRead : 0;
desc.usage |= renderable ? MTLTextureUsageRenderTarget : 0;
id<MTLTexture> testTexture = [fDevice newTextureWithDescriptor: desc];
SkAutoTMalloc<GrColor> srcBuffer;
if (!srcData) {
srcBuffer.reset(w * h);
memset(srcBuffer, 0, w * h * sizeof(GrColor));
srcData = srcBuffer;
}
SkASSERT(srcData);
#ifdef SK_BUILD_FOR_MAC
desc.storageMode = MTLStorageModeManaged;
#else
desc.storageMode = MTLStorageModeShared;
#endif
id<MTLTexture> transferTexture = [fDevice newTextureWithDescriptor: desc];
size_t trimRowBytes = w * GrColorTypeBytesPerPixel(colorType);
if (!srcRowBytes) {
srcRowBytes = trimRowBytes;
}
MTLOrigin origin = MTLOriginMake(0, 0, 0);
SkASSERT(testTexture.pixelFormat == transferTexture.pixelFormat);
SkASSERT(testTexture.sampleCount == transferTexture.sampleCount);
id<MTLCommandBuffer> cmdBuffer = [fQueue commandBuffer];
id<MTLBlitCommandEncoder> blitCmdEncoder = [cmdBuffer blitCommandEncoder];
int currentWidth = w;
int currentHeight = h;
for (int mipLevel = 0; mipLevel < (int)testTexture.mipmapLevelCount; mipLevel++) {
[transferTexture replaceRegion: MTLRegionMake2D(0, 0, currentWidth, currentHeight)
mipmapLevel: mipLevel
withBytes: srcData
bytesPerRow: srcRowBytes];
[blitCmdEncoder copyFromTexture: transferTexture
sourceSlice: 0
sourceLevel: mipLevel
sourceOrigin: origin
sourceSize: MTLSizeMake(currentWidth, currentHeight, 1)
toTexture: testTexture
destinationSlice: 0
destinationLevel: mipLevel
destinationOrigin: origin];
currentWidth = SkTMax(1, currentWidth/2);
currentHeight = SkTMax(1, currentHeight/2);
}
[blitCmdEncoder endEncoding];
[cmdBuffer commit];
[cmdBuffer waitUntilCompleted];
info->fTexture = GrReleaseId(testTexture);
return true;
}
GrBackendTexture GrMtlGpu::createTestingOnlyBackendTexture(const void* pixels, int w, int h,
GrColorType colorType, bool isRT,
GrMipMapped mipMapped, size_t rowBytes) {
if (w > this->caps()->maxTextureSize() || h > this->caps()->maxTextureSize()) {
return GrBackendTexture();
}
GrMtlTextureInfo info;
if (!this->createTestingOnlyMtlTextureInfo(colorType, w, h, true, isRT, mipMapped, pixels,
rowBytes, &info)) {
return {};
}
GrPixelConfig config = GrColorTypeToPixelConfig(colorType, GrSRGBEncoded::kNo);
GrBackendTexture backendTex(w, h, mipMapped, info);
backendTex.fConfig = config;
return backendTex;
}
bool GrMtlGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const {
SkASSERT(GrBackendApi::kMetal == tex.backend());
GrMtlTextureInfo info;
if (!tex.getMtlTextureInfo(&info)) {
return false;
}
id<MTLTexture> mtlTexture = GrGetMTLTexture(info.fTexture,
GrWrapOwnership::kBorrow_GrWrapOwnership);
if (!mtlTexture) {
return false;
}
return mtlTexture.usage & MTLTextureUsageShaderRead;
}
void GrMtlGpu::deleteTestingOnlyBackendTexture(const GrBackendTexture& tex) {
SkASSERT(GrBackendApi::kMetal == tex.fBackend);
GrMtlTextureInfo info;
if (tex.getMtlTextureInfo(&info)) {
// Adopts the metal texture so that ARC will clean it up.
GrGetMTLTexture(info.fTexture, GrWrapOwnership::kAdopt_GrWrapOwnership);
}
}
GrBackendRenderTarget GrMtlGpu::createTestingOnlyBackendRenderTarget(int w, int h, GrColorType ct) {
if (w > this->caps()->maxRenderTargetSize() || h > this->caps()->maxRenderTargetSize()) {
return GrBackendRenderTarget();
}
GrMtlTextureInfo info;
if (!this->createTestingOnlyMtlTextureInfo(ct, w, h, false, true, GrMipMapped::kNo, nullptr,
0, &info)) {
return {};
}
GrPixelConfig config = GrColorTypeToPixelConfig(ct, GrSRGBEncoded::kNo);
GrBackendRenderTarget backendRT(w, h, 1, info);
backendRT.fConfig = config;
return backendRT;
}
void GrMtlGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) {
SkASSERT(GrBackendApi::kMetal == rt.fBackend);
GrMtlTextureInfo info;
if (rt.getMtlTextureInfo(&info)) {
this->testingOnly_flushGpuAndSync();
// Adopts the metal texture so that ARC will clean it up.
GrGetMTLTexture(info.fTexture, GrWrapOwnership::kAdopt_GrWrapOwnership);
}
}
void GrMtlGpu::testingOnly_flushGpuAndSync() {
this->submitCommandBuffer(kForce_SyncQueue);
}
#endif // GR_TEST_UTILS
static int get_surface_sample_cnt(GrSurface* surf) {
if (const GrRenderTarget* rt = surf->asRenderTarget()) {
return rt->numColorSamples();
}
return 0;
}
bool GrMtlGpu::copySurfaceAsBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint) {
#ifdef SK_DEBUG
int dstSampleCnt = get_surface_sample_cnt(dst);
int srcSampleCnt = get_surface_sample_cnt(src);
SkASSERT(this->mtlCaps().canCopyAsBlit(dst->config(), dstSampleCnt, dstOrigin,
src->config(), srcSampleCnt, srcOrigin,
srcRect, dstPoint, dst == src));
#endif
id<MTLTexture> dstTex = GrGetMTLTextureFromSurface(dst, false);
id<MTLTexture> srcTex = GrGetMTLTextureFromSurface(src, false);
// Flip rect if necessary
SkIRect srcMtlRect;
srcMtlRect.fLeft = srcRect.fLeft;
srcMtlRect.fRight = srcRect.fRight;
SkIRect dstRect;
dstRect.fLeft = dstPoint.fX;
dstRect.fRight = dstPoint.fX + srcRect.width();
if (kBottomLeft_GrSurfaceOrigin == srcOrigin) {
srcMtlRect.fTop = srcTex.height - srcRect.fBottom;
srcMtlRect.fBottom = srcTex.height - srcRect.fTop;
} else {
srcMtlRect.fTop = srcRect.fTop;
srcMtlRect.fBottom = srcRect.fBottom;
}
if (kBottomLeft_GrSurfaceOrigin == dstOrigin) {
dstRect.fTop = dstTex.height - dstPoint.fY - srcMtlRect.height();
} else {
dstRect.fTop = dstPoint.fY;
}
dstRect.fBottom = dstRect.fTop + srcMtlRect.height();
id<MTLBlitCommandEncoder> blitCmdEncoder = [fCmdBuffer blitCommandEncoder];
[blitCmdEncoder copyFromTexture: srcTex
sourceSlice: 0
sourceLevel: 0
sourceOrigin: MTLOriginMake(srcMtlRect.x(), srcMtlRect.y(), 0)
sourceSize: MTLSizeMake(srcMtlRect.width(), srcMtlRect.height(), 1)
toTexture: dstTex
destinationSlice: 0
destinationLevel: 0
destinationOrigin: MTLOriginMake(dstRect.x(), dstRect.y(), 0)];
[blitCmdEncoder endEncoding];
return true;
}
bool GrMtlGpu::copySurfaceAsDrawThenBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint) {
#ifdef SK_DEBUG
int dstSampleCnt = get_surface_sample_cnt(dst);
int srcSampleCnt = get_surface_sample_cnt(src);
SkASSERT(dstSampleCnt == 0); // dst shouldn't be a render target
SkASSERT(!this->mtlCaps().canCopyAsBlit(dst->config(), dstSampleCnt, dstOrigin,
src->config(), srcSampleCnt, srcOrigin,
srcRect, dstPoint, dst == src));
SkASSERT(!this->mtlCaps().canCopyAsDraw(dst->config(), SkToBool(dst->asRenderTarget()),
src->config(), SkToBool(src->asTexture())));
SkASSERT(this->mtlCaps().canCopyAsDrawThenBlit(dst->config(),src->config(),
SkToBool(src->asTexture())));
#endif
GrSurfaceDesc surfDesc;
surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
surfDesc.fWidth = srcRect.width();
surfDesc.fHeight = srcRect.height();
surfDesc.fConfig = dst->config();
surfDesc.fSampleCnt = 1;
id<MTLTexture> dstTex = GrGetMTLTextureFromSurface(dst, false);
MTLTextureDescriptor* textureDesc = GrGetMTLTextureDescriptor(dstTex);
textureDesc.width = srcRect.width();
textureDesc.height = srcRect.height();
textureDesc.mipmapLevelCount = 1;
textureDesc.usage |= MTLTextureUsageRenderTarget;
sk_sp<GrMtlTexture> transferTexture =
GrMtlTextureRenderTarget::CreateNewTextureRenderTarget(this,
SkBudgeted::kYes,
surfDesc,
textureDesc,
GrMipMapsStatus::kNotAllocated);
GrSurfaceOrigin transferOrigin = dstOrigin;
SkASSERT(this->mtlCaps().canCopyAsDraw(transferTexture->config(),
SkToBool(transferTexture->asRenderTarget()),
src->config(),
SkToBool(src->asTexture())));
// TODO: Eventually we will need to handle resolves either in this function or make a separate
// copySurfaceAsResolveThenBlit().
if (!this->copySurface(transferTexture.get(), transferOrigin,
src, srcOrigin,
srcRect, SkIPoint::Make(0, 0))) {
return false;
}
SkIRect transferRect = SkIRect::MakeXYWH(0, 0, srcRect.width(), srcRect.height());
SkASSERT(this->mtlCaps().canCopyAsBlit(dst->config(),
get_surface_sample_cnt(dst),
dstOrigin,
transferTexture->config(),
get_surface_sample_cnt(transferTexture.get()),
transferOrigin,
transferRect, dstPoint, false));
if (!this->copySurface(dst, dstOrigin,
transferTexture.get(), transferOrigin,
transferRect, dstPoint)) {
return false;
}
return true;
}
bool GrMtlGpu::onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect,
const SkIPoint& dstPoint,
bool canDiscardOutsideDstRect) {
GrPixelConfig dstConfig = dst->config();
GrPixelConfig srcConfig = src->config();
int dstSampleCnt = get_surface_sample_cnt(dst);
int srcSampleCnt = get_surface_sample_cnt(src);
if (dstSampleCnt > 1 || srcSampleCnt > 1) {
SkASSERT(false); // Currently dont support MSAA. TODO: add copySurfaceAsResolve().
return false;
}
bool success = false;
if (this->mtlCaps().canCopyAsDraw(dst->config(), SkToBool(dst->asRenderTarget()),
src->config(), SkToBool(src->asTexture()))) {
success = fCopyManager.copySurfaceAsDraw(dst, dstOrigin, src, srcOrigin, srcRect, dstPoint,
canDiscardOutsideDstRect);
} else if (this->mtlCaps().canCopyAsBlit(dstConfig, dstSampleCnt, dstOrigin,
srcConfig, srcSampleCnt, srcOrigin,
srcRect, dstPoint, dst == src)) {
success = this->copySurfaceAsBlit(dst, dstOrigin, src, srcOrigin, srcRect, dstPoint);
} else if (this->mtlCaps().canCopyAsDrawThenBlit(dst->config(), src->config(),
SkToBool(src->asTexture()))) {
success = this->copySurfaceAsDrawThenBlit(dst, dstOrigin, src, srcOrigin,
srcRect, dstPoint);
}
if (success) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.x(), dstPoint.y(),
srcRect.width(), srcRect.height());
this->didWriteToSurface(dst, dstOrigin, &dstRect);
}
return success;
}
bool GrMtlGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height,
GrColorType srcColorType, const GrMipLevel texels[],
int mipLevelCount) {
GrMtlTexture* mtlTexture = static_cast<GrMtlTexture*>(surface->asTexture());
if (!mtlTexture) {
return false;
}
if (!mipLevelCount) {
return false;
}
#ifdef SK_DEBUG
for (int i = 0; i < mipLevelCount; i++) {
SkASSERT(texels[i].fPixels);
}
#endif
return this->uploadToTexture(mtlTexture, left, top, width, height, srcColorType, texels,
mipLevelCount);
}
bool GrMtlGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height,
GrColorType dstColorType, void* buffer, size_t rowBytes) {
SkASSERT(surface);
if (!check_max_blit_width(width)) {
return false;
}
if (GrPixelConfigToColorType(surface->config()) != dstColorType) {
return false;
}
bool doResolve = get_surface_sample_cnt(surface) > 1;
id<MTLTexture> mtlTexture = GrGetMTLTextureFromSurface(surface, doResolve);
if (!mtlTexture) {
return false;
}
int bpp = GrColorTypeBytesPerPixel(dstColorType);
size_t transBufferRowBytes = bpp * width;
size_t transBufferImageBytes = transBufferRowBytes * height;
// TODO: implement some way of reusing buffers instead of making a new one every time.
id<MTLBuffer> transferBuffer = [fDevice newBufferWithLength: transBufferImageBytes
options: MTLResourceStorageModeShared];
id<MTLBlitCommandEncoder> blitCmdEncoder = [fCmdBuffer blitCommandEncoder];
[blitCmdEncoder copyFromTexture: mtlTexture
sourceSlice: 0
sourceLevel: 0
sourceOrigin: MTLOriginMake(left, top, 0)
sourceSize: MTLSizeMake(width, height, 1)
toBuffer: transferBuffer
destinationOffset: 0
destinationBytesPerRow: transBufferRowBytes
destinationBytesPerImage: transBufferImageBytes];
[blitCmdEncoder endEncoding];
this->submitCommandBuffer(kForce_SyncQueue);
const void* mappedMemory = transferBuffer.contents;
SkRectMemcpy(buffer, rowBytes, mappedMemory, transBufferRowBytes, transBufferRowBytes, height);
return true;
}